Getting the Single Box's brightest part to match the Double Box's brightest part was a task. The Walls on each side were sadly off-balance due to matters beyond our control, so holding and saving ended up being the only way out. It was a task, but I love how it looks now. The slant of the tunnel wasn't bad itself, but the box on top and the wall that serves as a ramp were both quite taxing. Glad you like it, bro! THANKS!
Rockets / . . \ / \__/ \ That is a beast this ma is very well put together, and is my favorite of your with props, Capture Out!
I don't really understand the point of this map, the pictures really don't sell it to me. Your post is very vague and I'm only going to download it to make sure it isn't as bad as I think. Also, I don't like the smiley.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Community Reviewer: I Carter I =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Map Review- Description: 5/5 Pictures: 5/5 Map Idea: 4.5/5 [some very good ideas incorporated] Map Quality {layout}: 4.5/5 Map Quality {looks}: 4.5/5 Comments: Wow. This map has some very good ideas incorporated (the slanted tunnel, drop down sections, etc) and is very neatly made. It isn't really a revolutionary idea though, just a normal map with good ideas put into it. Also, despite looking neat- it does seem a bit boxy in places. I really like the 'nooks' throughout the map though, it really adds a great element to gameplay. Overall: 5/5 =-=-=-=-=-=-=-= ~I Carter I Want another map reviewed? Want to become a reviewer? Message me.
Thanks a lot, man. I'm just now checking up on this thread, and it's been a while since we've played this map. I'm thinkin' about takin' a few rounds on it this afternoon. Thanks, bro! The tunnels originated from the first map I posted, Solitary. We found the right heighth to merge Bridges into Open Boxes, and it ended up with what you see here. I really like how it turned out. Thanks for the feedback! Thank to you too, man! There was plenty of effort, and I'm thrilled to see that people like our stuff. Hahahaha, wow. Perfect recreation of the real thing. I'm impressed. That's going in the OP as soon as I finish this reply, haha. Thanks, bro! The next part is a complaint. I'll be retorting in my standard blue text within the quote, so as not to fill my post with 30 confusing quotes where everyone gets lost in what's being said. Thanks again, Carter! We actually started out simply wanting to have focuses based on Forge items. For example, the fence room was something we were able to stick strictly to one facet of Forge items. The sections of the map are more or less split into which immovable object they are built around. I guess I have an infactuation with "boxy" maps because you say that for nearly every one, haha. I'm not sure how to fix this, actually, but I believe our next map is gonna change our style a bit. I laid down the very first pieces for it this morning, and it's gonna take a long, long while. Another great review, Carter! Thanks to everyone, and I hope you guys enjoy!
It looks interesting, but without a overview, I really can't tell how it's laid out, so I don't like that. That said, your forge techniques look really clean.
I'm liking this map. I love tunnels! I love that slanted tunnel on the last pic those doors work so well *crys in excitement* Also i like the way the rockets are powered down with lots enclosed spaces (it's easy to suicide) 5/5
This map looks awesome, I'll dl it and come back and tell you what I think after I play a few games on it.
= FREAKING AMAZING! Thank you for incorporating a SHOTGUN. Shotty + BR = Epic win. not to mention, the map is absolutely gorgeous. we're talking REALLY crisp.
this map actually started with just the tunnels. And thanks to everyone else. Your support is a great deal of help and motivation.
sooooooooooooper clean and nicly interlocked.. the tunnels look fun. once again very nice post.. great job.. prolly my fave of your maps.
Good job. The interlocking doesn't look to hot in some places but otherwise it looks pretty fun. What gametype?