This map is another remake of one of my foundry maps using interlocking.Corner Fire 2 is a meduim size.Corner Fire 2 is a symmetrical and well-balanced map. Here is the link to my map http://www.bungie.net/forums/posts.aspx?h3fileid=37458352 Gametypes recommended Slayer/Team Slayer KOTH/Team KOTH Oddball Juggernaut Supported gametypes Multi Flag/One flag The weapons on the map are: 6 Battle Rifles spare clips 2 respawn rate 30 4 Carbines spare clips 2 respawn rate 30 4 Maulers spare clips 0 respawn rte 45 2 Needlers spare clips 2 respawn rate 45 2 Brute Shots spare clips 2 respawn rate 90 2 Plasma rifles respawn rate 10 2 Smgs spare clips 2 respawn rate 10 2 sentinel beams respawn rate 90 1 Sniper Rifle spare clips 2 respawn rate 120 1 Flamethrower respawn rate 120 1 Shotgun spare clips 2 respawn rate 120 1 Energy Sword respawn rate 120 1 Rocket Launcher spare clips 1 respawn rate 180 1 Secret Weapon respawn rate 180 Equipment on the map are: 2 Bubble shields respawn rate 60 1 Power drainer respawn rate 60 1 Regenerator respawn rate 60 The Power Ups on this map are: 1 camo respawn rate 120 1 overshield respawn rate 120 Recommended party size:6-12 And here are some pics Map Overview Sniper Walkway and Camo Rocket and X-Shaped roof New Shotgun building Overshield Base Camo Base 4-way Flamethrower walkway and Energy Sword If you want to see my other map, Here is the link http://www.forgehub.com/forum/showthread.php?t=9821
it looks good, but could be alot better if you went back on yourself and fix the slanted walls and fixed the arrangements of them barrier pillars so they look cleaner but hey excellent map still original
Looks a tad sloppy, nice interlocking. The center structure really shines, so why is it called corner fire?
Yes, as long as its an updated version. Okay, let me start off by saying I like the middle structure. It looks amazing. However, some of the walls look a bit sloppy. For example the one in the the CAMO BASE picture. Also, I would not recommend having the flamethrower and sword (two close range power weapons) so close together. Especially with the rockets one level up. Someone could easily grab the rockets, drop down, grab sword and then flamethrower. This leads me to the fact that there is too many power weapons on the map. 4 Maulers, 2 Needlers, 1 Rocket Launcher, 1 Flamethrower, 1 Sword, 1 Sniper, 2 Brute Shots, 1 Shotgun, 2 Sentinel Beams, and 1 Hidden Weapon. That's a lot of power weapons. Fix the crooked walls, and reduce the amount of power weapons and the map would be a lot better in my opinion. Please take this as constructive criticism.