Forge Middle School Created by Redearth Adam Supported Gametypes: All, but slayer works best. Map Description Yesterday I posted a map for new forgers. You guys asked for a timed event map. Here is the next lesson. This time you go through and advanced section, strictly for timed events. This time everything is closed off. First I demonstrate how to use timed events for more access over time, then to prohibit and area (don't worry a teleporter will go to the next section if you miss the timer), then how to make a fusion coil start falling later in time, but then fall faster then before. I then use the first two to make an event within a short amount of time to get on a turret before it breaks. Then your mongoose has been promoted to a ghost to drive off in. _________________________________________________ Start before 20 seconds after match starts. Start after 20 seconds after match starts. [/img] Stairs before 60 seconds after match start. Stairs after 60 seconds after match start. Fusion coil explodes one after 90 seconds after match starts, then every ten seconds. Bridge that leads to a wall with a turret on the other side before 120 seconds after match starts. Bridge that leads to a wall with a turret on the other side after 120 seconds after match starts. Thirty seconds later a fusion coils falls on the turret never to respawn.[/ The ghost at the end. _________________________________________________ Teachers Guide 1. Explain how to set spawns after start, and show how you cannot jump across pit. Tell them to wait 20 seconds. 2. Go across pit and explain how this cannot only be used to provide access to new areas, but to close off areas as well. Walk to reciever nod and tells students to wait in corner. When stairs spawn in 60 seconds, tell student to crough up stairs into teleporter. Walk to fence. 3. Explain how if you use a pallet correctly, you make an object first appear at a later time, then more rapidly. Wait 90 seconds for first fusion coil spawn. If does not activate the one on pallet shoot and wait 10 seconds. 4. Go on to explain how it can also be used to make an area inaccessible for a short period of time, then accessible, and then never again. When bridge spawns go to far wall and glitch with turret through wall. Get students to watch fusion coil break turret. 5. Go through teleporter outside, then tell your studente to ride the ghost into the sunset. Laugh at whoever falls for it a second time. Since no one seams to read my posts after it, there will be a forge high about switches, and forge college of weapon and spawn placement. College is a yikes. Previous Lesson School Forge Middle School
that it why you laugh at who falls for it. You have to see my first school to get the for a second time part
Awesome concept of teaching new forgers some techniques, but could be done in a much neater fashion. +rep for helping out new people!
Grea idea, +rep for helpin teh n00bzorz. I like the ghost to drive off in, but middle schoolers definitely should NOT be driving lol
The sequel to forge school - i like it! Im sure you'll have more great ideas for a high school of some sort. When this is done you could bring it out in a sort of map pack thing! Great work - 5/5 once again
to answer your previous question there will be a forge high on switches and college on weapon and spawn placment, each neater than the prior. Budget went up lol
pretty good, some good ideas. i feel it should b in mini games, could b a bit neater, but still nice idea
and maybe there will be a forge college, and to pass it you have to remember everything you learned in forge school, middle school, and high school. lulz
awesome now people can have a map as a tutorial. 5/5 what you should also do is make one with switches that would be neat
this is a really nice idea, is it ok if i make my own version of this (from scratch) i will give idea credit to you