Station 57Q Created by CPV18 ** I did not use money glitch. Supported Gametypes: Team Slayer Team Swat Multi-Flag Assault Team King Team Odd-Ball *Those are the only ones it is set up for. Map Story Station 57Q, previously known as Crack Town, was a wild and unruly place full of thugs and arms dealers. Then at the outbreak of the Spartan Civil War, or as we now know it, Red Vs Blue Operation: Teabag, the blues moved in and tamed the city. They took control of everything and everyone. They set up a strategic base on one side of the city for maximum protection. Then the Reds caught whiff of this secret outpost of the Blues, so they fought there way into town and built an exact replica of the Blue base for themselves. The Red commander had this to say at the time: “ If the Blues have it, we want it too!”. And to this day the Red’s and Blue’s have been engaged in battles over Flags, Skulls, Bombs, and battles just to kill. Map Description Pictures say a thousand words. And for those of you who read the description: Station 57Q is a symmetrical 2 sided base map built on Foundry. Station 57Q uses forge techniques such as Interlocking and Floating Objects. This map was designed for Team Game-types and is best used with Multi Flag. The center of the map is like the rockets on Narrows or The Pit, except for it’s with a sword. Each base is equipped with a Mongoose for some fast paced getaways. There are also man-cannons that shoot you to the opposite side of the map. Tele-porters are located under each walkway and they take you to the upper balcony. Both bases are interlocked as well as the 2 side structures. Walkways are located in the 4 structures and weapons are in them. Weapons and Equipment Weapons: 30 Second Spawns: 2xPlasma Pistol 2xNeedlers 8xBattle Rifles 2xMaulers 2xSMG’s 2xMagnums 2xTurrets 90 Second Spawns: 1xEnergy Sword 2xSniper Rifles Equipment: 30 Second Spawns: 2xTrip Mines 2xPower Drainer 1xBubble Shield 1xRegenorator Grenades: 30 Second Spawns: 8xPlasma 4xSpike Vehicles 2xMongoose _________________________________________________ Notice: The level is symmetrical so I found it unnecessary to take pictures of both sides of the level. Download 57Q V2 ***Notice: Map is very fun and creative. Good players will enjoy this map and I may change it to fit MLG in the future.
Just to let you know that this post isnt up to forgehub standers and you will probly get that line more later on. Just to let you know you should probly inbed the pictures not put links to them its better. And it would be good if your pictures acually worked. Just to let you know.
I made the same mistake with photobucket your meant to use the IMG code, provided next to the screenshots. Hope I helped.
I used the image code, it did not work. And for the guys who say it is not up to standards, it is. It has embedded pictures I just cannot seem to get them to work and do not have the time right now. If you will not download without seeing more than two pictures first then subscribe to this thread as it will be updated around Sunday or Monday. Unless I can get to a computer. Sorry for the inconvenience.
That doesn't seem to be the problem. I can update the post though later tonigh with the working embedded pictures. So watch this thread.
It is called eo-merging and I currently am not trained in that field. Look in the Forge 101 threads. Also, this post was irrelavant to my map in anyway.
This map is pretty good, i see things that add to the gameplay and a few errors. I like how you merged and interlocked, it shows you know what your doing, i also like your layout and the weapon choices. One thing i would concider changing is the teleporter, alot of times it confuses people when their in a fight, they run into the teleporter and are shot somewhere else throught the map. I would suggest useing some window panels and interlocking them into the colums allowing acces to the top part of your map. some more cover couldn't hurt also In the mean time, it would be really good if you made some changes and came back with a later version. this map can be great, just make sure to put in the time and have some testing games 4/5
Hey, i checked you map out and i have a few comments about it This picture shows the A sign, all you need to do is straighten it up, no worries the more important thing is This video I broke the map, and just incase you dont want to download the move to watch it, what i did is i went on the side where you put the wall, i granade jumped onto the "B" sign, then jumped outside the map, this is easily fixable with a wall added to the side. Other than that, the map is is pretty good shape, now you just need to wait for the comments to come nice job EDIT: if you click on the picture, you will see that the "A" sign needs to be straightened, and i broke the map by jumping on the B sign in the middle of the map on the side where you built the wall. its easy to see in the video
Okay thanks. I fixed the sign, added some other prevention methods, and added some missing weapons. I would like some more thoughts on anything thats askew though.
THe mancannons are a strategic part of the game. They are used to locate and kill people on the upper deck as your flying through them, add an extra escape root for CTF and give you a really fast way into enemy territory. The mancannons are very effective nad launch you almost perfectly onto the opposite mancannon platfrom everytime on foot. The only problems are when you jump into them or drive into them. I find them useful and I am sure you would too if you DLed the map.
Looks interesting and worth a download. I like the way the map is centered around the energy sword too, good job.
Thanks. The sword is a very vital area of the game. The sword itself though is useless in most situations.