Detox

Discussion in 'Halo 3 Competitive Maps' started by The Shasta Can, Jun 23, 2008.

  1. The Shasta Can

    The Shasta Can Ancient
    Senior Member

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    Detox has bunkers and plenty of interlocking. It also has a gravity hammer and a sniper tower. Also there are two bases such as the Red vs Blue.
    Can Be played with KOTH, FFA, Team Slayer and CTF

    Map Variant:Detox



    Some Pics that show what the map has to offer.


    Red Base:
    [​IMG]


    Blue Base:

    [​IMG]


    Red Base Bunker:

    [​IMG]


    Blue Base Bunker:
    [​IMG]


    Spiker Spawn:
    [​IMG]
    Rocket Spawn
    [​IMG]









    Active Camo:
    [​IMG]

    Brute Shot:
    [​IMG]


    Gravity Hammer Spawn:
    [​IMG]


    Shotgun Spawn:
    [​IMG]


    Sniper Tower:
    [​IMG]




    Give me feedback on this map so it can be better!!!
     
  2. AItius

    AItius Ancient
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    an overview would be nice, but this map looks pretty open, and way too many power weapons 2/5, sorry
     
  3. Yukob

    Yukob Ancient
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    I like the power weapons and the bunker looks cool too. I think it would be great with more players.
     
  4. mastercon46

    mastercon46 Ancient
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    this looks pretty good and i like the bunker ideas as well also it looks really smooth to
     
  5. the persister2

    the persister2 Ancient
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    doesn't look cool, just do something like: adding cover, adding hills, anti-air material or something like that, just fill it up with cool stuff and have less power-weapons, so this map will be cool.
     
  6. Irc WindDragon

    Irc WindDragon Ancient
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    It looks poorly made. From what the pictures show, there is almost no interlocking what-so-ever (almost as in a little here and there.) Too many power weapons and too open. If you interlocked, added a lot more cover and made it more symmetrical then it could be a good map. 2/5
     
  7. a P3Rson

    a P3Rson Ancient
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    send me a friend reguest my GT is a P3Rson. i'll be glad to show how to interlock as accurately as possible to make this map look even smoother! i can also give you tips on weapon placement and stuff like that.
     
  8. bluepenguin23

    bluepenguin23 Ancient
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    well it is not my favorite map... but the bunkers were nice. the tower looks imposible to get into. that is what i think is bad
     
  9. sexy dude

    sexy dude Ancient
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    It is to open but the intelocking is sweet ceap on doing that and it is a hit
     
  10. Oakly HiDef

    Oakly HiDef RivalMass
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    Like someone else said, take away a couple power weapons. And if you want to keep that open pit at the bottom I have a suggestion. Try geomerging a bunch of doubleboxes into the floor so they stick up only about a foot off the ground (use a fece wall). Do this alot and merge some of them to keep a smooth floor but with a bunch of neat looking cracks. Its never been done and i dont know if its practical at all but in my mind it could make the map much more interesting
     
  11. Hazza

    Hazza Ancient
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    You can't see the whole of the map from your pics but it looks like you have a good concept. Im not one to moan about interlocking EVERYWHERE so i wont. It probably plays fine without it. I do like the bunker idea, very original.
     
  12. DRiSCOLL

    DRiSCOLL Ancient
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    looks pretty good, uv got some good ideas, i think u need some more cover, but besides that good job
     
  13. The Shasta Can

    The Shasta Can Ancient
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    the tomer has an elevator
     

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