I agree with Ivory Snack, love the map and the simplicity makes it that much better tbh, nothing too fancy. Glad it finally got featured.
I'm suprised this took so long to get featured. It has really solid gameplay and is always fun for a good custom
this is the best map i have seen on forgehub yet that has no interlocking or other fancy-smanshy tecneiques it is
I've played on this map , and I personally do not think it's good. There are better maps that can be featured.
this map finally got featured. ^IMO i think this should have got featured sometime ago. when i played the first version of the map i thought it was great, very tactical/fun, and using the pipes as a 2nd way to the enemies base is cool. makes it more tactical for teams. now that i played v.2 a couple days ago i can say its improved(duh) to make it an even more awesome experience
its great to see this map finnaly featured. i remember playing this map a lot. it is a really fun map. not all maps need interlocking but it does make it look better. but if anyone still remember the guilders and the mason the maps they made was fun and it was before interlocking was around. but the map was still fun to play. nice job to insane on the featured map.
L3GiT a great map, especially on rats nest. Insane makes original maps and i can not wait for faves creek.
the best part about this is that if anyone else posted it and you didnt make it it would never be featured because it had almost no interlocking and the person didnt know anyone "famous". when did the strategy guide become default for a map such as simple as this "oh look were so cool so we'll tell you how to do this like we do because you cant think for your self"
Glad this finally got featured, Insane. The map has been around for SOOOO long, and the amount of testing, modification, and retesting that has gone into it is probably unmatched. I actually think this is the first map I ever played with you on - way back whenever. The responses on this thread make me laugh though (as do most featured threads). Maybe you should use a penname for your next map...