Installation

Discussion in 'Halo 3 Casual Maps' started by goo, Jun 19, 2008.

  1. goo

    goo Ancient
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    Installation
    Map made by APOLLO609

    Installation
    Infection

    Description:
    This is my newest and most and best map yet. The map structure provides for a fast pace holdout. The entire map took about 14 hours total. The map is mostly an enclosed fortress with 2 ways in. The zombies can open the gate or use the man cannon to reach a platform that teleports them onto the roof. In the first floor there is an abundence of human weapons as well as the turret pointed at the gate. The second floor is the last floor and has a few human weapons. The weapons are mostly Covenant. The second floor is also the way to the roof as well as the tunnel system. Although the fort is some-what small it still has an emense feeling of open space. The way the zombies open the gate is by destroying a fusion core located outside the gate.

    The First floor is the busiest floor. With most the non-infected spawning on the first floor. The first floor is filled with weapons from Br's to Shotguns. In the first room you will notice a fusion core. Thats the gate switch on the inside. Gameplay has shown that the Alpha Zombie destroyes the fusion core at the begining of the match. When new players are in the game the first instinct is to arm up. At the begining the players rush for weapons making it hard to manuver and "cram packed." When the Zombie opens the gate the blast travels through the wall killing anyone near the gate. This is a tricky thing to survive. If you stay back you will be fine. The second floor is the home to grenades and "Covie" weapons. The second floor is very small. This makes it hard to defend. In the corner ther is also a pallet. When the pallet is destroyed it reveals a rear tunnel.

    Front Gate (Outside)
    [​IMG]
    Teleporter Platform
    [​IMG]
    Broken Wall
    [​IMG]
    Man Cannon
    [​IMG]
    Front Gate (Inside)
    [​IMG]
    First Floor (Higher)
    [​IMG]
    First Floor (Lower)
    [​IMG]
    Second Floor
    [​IMG]
    Tunnal Entrance (On second floor)
    [​IMG]
     
    #1 goo, Jun 19, 2008
    Last edited: Jun 21, 2008
  2. NeonStalker

    NeonStalker Ancient
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    It looks nice, but maybe you should tell us more about each room and their features. Because right now it just looks like any old infection map where the humans spawn in a house and the zombies try to get in.
     
  3. Mount Killamonjaro

    Senior Member

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    I like the looks Will D/L and check out


    Edit: Completely agree with mango about the weapons though.
     
    #3 Mount Killamonjaro, Jun 19, 2008
    Last edited: Jun 19, 2008
  4. IcedFrappuccino

    IcedFrappuccino Ancient
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    Looks like a big fort with too many weapons. 3/5
     
  5. SVD Zero

    SVD Zero Ancient
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    looks ok but more pics to get an idea of the layout maybe?
     
  6. Paliut1992

    Paliut1992 Ancient
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    it certainly looks unique lol
     
  7. Jakattak418

    Jakattak418 Ancient
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    looks cool i like the man cannon thing and the door i will dnld nice job
     
  8. eskychess

    eskychess Ancient
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    doesnt look too bad but a little rough around the edges becuase of the whole no explanation of each room. not bad though
     
  9. IcedFrappuccino

    IcedFrappuccino Ancient
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    I did a quick forgethrough of this map with a couple of friends and the map was awesome,but it had more cons than pros.

    Cons:
    TOO MANY WEAPONS
    Weapons respawn
    Only 2 ways in for zombies
    Flamethrower in a tunnel you have to crouch in...bad idea

    Pros:
    Nice map and layout. Very smooth.
    Nice interlocking.
     
  10. R3ign

    R3ign Ancient
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    Nice work here, very fun, thanks for the effort. You got my download
     
  11. goo

    goo Ancient
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    Ok guys I changed the description to be more descriptive!
     
  12. Paulie Walnuttz

    Paulie Walnuttz Ancient
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    nice structure and very nice gate, nicely interlocked, good job
     
  13. COMMANDERMATT1

    COMMANDERMATT1 Ancient
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    in order for us to download your map you have to have it in your file share. but other then that it looks like you worked hard on your map so nice job. i like how you put a switch in your map. and that makes it better.
     

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