Compound 51

Discussion in 'Halo 3 Competitive Maps' started by Pwnography, Jun 19, 2008.

  1. Pwnography

    Pwnography Ancient
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    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
    This is my first post on forgehub so I would love some constructive critisicm instead of just 1/5 dumb, or 5/5 good.

    This is an asymetrical map set up for every gametype. There is a camp, red base, blue base, watchtower, and pond, and waterfall.

    The UNSC remade an abandoned warehouse into a Spartan training Facility, that the covenant want to train elites at. The UNSC says no and it turns into a war in a training facility

    Now for only thing anyone looks at, the pictures.
    [​IMG]
    ^Camp^

    [​IMG]
    ^Waterfall^
    [​IMG]
    ^Bridge connecting sides^
    [​IMG]
    ^Blue Base^
    [​IMG]
    ^Red Base^
    [​IMG]
    ^Pond^(Barrier was not placed in there but moved when playing)
    [​IMG]
    Watchtower

    Please tell me what you think.
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
     
  2. schmidget

    schmidget Ancient
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    The merging is a little sloppy... do you use walls and stuff for markers? But besides that the layout seems great, and you have some awesome ideas there.
     
  3. Pwnography

    Pwnography Ancient
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    Thanks for the comments, and yes I sometimes use walls for interlocking. This is my first actual serious map to.
     
  4. Randle Scandal

    Randle Scandal Ancient
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    Very, very good for a first post! I personally think the interlocking was great in most places, yes their are places where it needs to be cleaned up a little bit. and once they are, I'm sure it will shine out for how good it really is. Great first post, keep up the good work! Happy Forging!
    ~Randle $candal
     
  5. LieutenantAshler

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    Great post for your first map. It's a little difficult to get a feel for the map from your screens, but that tends to be the case with pretty much every post on this site. A note on the name, (At the risk of sounding like I'm trying to protect my own map name) I've noticed that numbers in a map's name don't really seem to go over well.
     
  6. Pwnography

    Pwnography Ancient
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    Thanks for the comments and not some stupid ones like on bungie.net.
     
  7. ZANDER1994

    ZANDER1994 Ancient
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    Wow, you got it right the first time. Usually takes others about five tries before they follow the rules lol. The map looks good for your first one especially. You interlocked a lot I can see, although some parts don't seem exactly spot on. An example could be the wall on the stairs because it looks like you can't just walk on to it. I like the pond, and the upper layout, and for a first-time map I'd give it a 5/5. But out of all the maps I've seen, I'd give it a 2.5/5.
     
  8. Pwnography

    Pwnography Ancient
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    Thanks for all the comments, and from looking threw a few maps here I can understand a 3/5 easily. I have been on here a while to waiting for account activation email, so I understands how to post a map.
     
  9. Sk84lyfe13

    Sk84lyfe13 Ancient
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    i love the waterfall and teh aesthetic touches in this map. you did a okay job on the interlocking its sloppy but good layout and original 4/5
     
  10. Shedo

    Shedo Ancient
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    The interlocking is sloppy. But looks like a pretty good map 4/5
     
  11. eskychess

    eskychess Ancient
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    doesnt look bad some ideas are not original though and the merging is a little sloppy but nothing is perfect doesnt look too bad though
     
  12. Pwnography

    Pwnography Ancient
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    Thanks and yeh the interlocking is a bit sloppy. I just started using interlocking so yeah.
     
  13. Verno

    Verno Ancient
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    Not that I’m an interlocking pro, but with the bridges you should probably flip them over to get rid of the boarders.
     
  14. LieutenantAshler

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    sSmething was bugging me about this map and I couldn't quite put my finger on it. Now I know. The area under the bridges near rocket spawn seems completely devoid of cover. A few barrels, crates and/or pallets under there would help break up the lines of sight a little. Other than that, looks good.

    To Verno: both sides of all bridge units are perfectly flat, the silver ends are the only exception, (they slope down a bit) but the short "railing' on the top side of the bridge units is nothing more than eye candy.
     
    #14 LieutenantAshler, Jun 19, 2008
    Last edited: Jun 19, 2008
  15. Pwnography

    Pwnography Ancient
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    I will take alll your advice and fix the map and make it neater in a V2
     
  16. HumBoys

    HumBoys Ancient
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    I like the look of this map a lot. maybe too many turrets? Is it open enough to accomadate a ghost, or even a warthog?
     
  17. Pwnography

    Pwnography Ancient
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    There is if I remember correctly 2 mongooses and a warthog due to the open space.
     
  18. Pwnology

    Pwnology Ancient
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    Actually, I took those out in the final version.
     
  19. Pwnography

    Pwnography Ancient
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    Ok, so there is no vehicles, but not much open space.
     
  20. Ryan. K.

    Ryan. K. Ancient
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    Some areas look a bit sloppy. You could straighten some objects out and Interlock, place some cover, and maybe even Geo Merge.

    The layout looks pretty good though.
     

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