Hey guys. Here is my first competitive map on Forge Hub - Perimeter. PERIMETER Created by x Zerosun Download PERIMETER here. Supported gametypes : Slayer, KOTH, Assault. ( FFA KOTH is really fun ) Weapons list : 4x BR 2x Carbine 2x SMG 2x Plasma Rifle 1x Rocket (2 shots) 1x Overshield 1x Regen 1x Power drain Perimeter is a symmetrical map designed for symmetrical gameplay. It features two bases connecting to a giant circular middle room. The middle room is where most of the action takes place. The top ring is the best place to be when trying to take out players but the downside is that there isnt much cover. The main focus at the start of the match is to rush the rockets. Since this is a small map, i decided to only leave one clip (2 shots) in the rocket. Alot of time was spent perfecting and interlocking this map. Map Overview : Bases ( some walls were taken out for pics ) Top of ManCannon Overview of Middle Action Trick Jump ( very useful when you need to get to top mid quick ) Overshields ( destroy those pallets if someone is gonna get the overshield ) Thanks and please leave comments!
ForgeHub Halo Forums - Announcements in Forum : Competitive Maps ^ Map thread Bible read it. A lot. Take notes. A lot. And most of all. Have Fun!
Pretty good but it looks sorta like that featured map wit teh ghost coming out of the hole in the wall from a while ago.
This picture: is amazing. This map looks like it has a really good concept, the one problem I see is that there is little, to no, cover...makes it so that people will just loooove to sit on the top with a br, and just pop people off left and right...Great interlocking though
haha thanks, i thought this was the best way to get the idea of the jump across. And the BR camping the top isnt much of a problem. No cover for him either!
actually, from the bottom looking up, there is cover provided for the attackers at the top =/ the floor.
the way you did the pics are sweet and creative.. i like the lifts and the interlocking is great.. i really really like it. very nice.
thats cool i like the overshield trick where if someone is close or in the air you simply shoot the fusion coil and it makes them fall down the middle. good gameplay i bet 4/5
Ah, very, very nice. I think the way that you can make one unable to reach the overshield is marvelous. may I suggest putting the rocket flat on the ground? I think it looks mediocre in a weapon holder. edit: 469 posts. Thats hot. DON'T SUE, PARIS HILTON!!! PLEASE DON'T SUE!!!
yea i wanted it to be sideways but floating... something to make it more noticeable. I guess the weapon holder automatically puts it upright =.=
This looks very good although im not too sure about gameplay, the ppl on top would just dominate with the oversheild and the cover. but, it is VERY neat which is a factor all of my maps have to have good job
looks pretty good, looks nicely interlocked and some good ideas so far i cant c any problems ill giv it a go