Absolution

Discussion in 'Halo 3 Competitive Maps' started by BennyIV, Jun 19, 2008.

  1. BennyIV

    BennyIV Ancient
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    Absolution

    Hey guys this is my second map here on forgehub. This time around i went for a one sided objective type map. it plays well with one sided assault, CTF, and territories. However it also plays with Slayer, KoTH, Odd Ball and VIP. I used lots of interlocking and a few unlimited budget glitches on some items.

    Now on to the screens.

    This is the front of the base
    [​IMG]

    this shows one side of where the attackers could spawn. the other side is the same only shotty instead of rockets and no mongoose. (bomb and flag capture point are in the back hallway)
    [​IMG]

    This is the veiw of the sniper tower in the back corner. ( you cant drive the warthog)
    [​IMG]


    This shows the back entrance to the base
    [​IMG]

    This is the inside basement of the base the tele to the sniper corner base is behind the wall (corner to the left off screen)
    [​IMG]

    This is the middle floor left side( right side is the same)
    [​IMG]

    The top floor and bomb plant and flag spawn point.
    [​IMG]

    This shows the right side along the outside of the base and it has an entrance to the base.(left is the same)
    [​IMG]

    here is a view of the bottom floor of the elevator. it goes from the bottom to the top floor.
    [​IMG]

    This is where the top of the elevator comes out. (the camo is only there in symmetrical games like ffa
    [​IMG]

    Now for the ffa game types the front and all side entrances are all blocked off as shown below.
    [​IMG]

    theres normally and entrance back there.
    [​IMG]

    this is the side entrance but in ffa its block and a sniper spawns there
    [​IMG]

    and finally my own idea that i used in my first map, the skylight effect.
    [​IMG]

    There you have it my Objective and slayer map Absolution. the link is here.
    Please comment and rate.
    also here is the weapons list.
    Br x 12
    smg x 2
    Sniper x 3(only one in ffa)
    Shotty x 3
    (only one in ffa)
    Rockets x 2
    (only one in ffa)
    sword x 1 only in ffa
    warthog x 3 only two can be driven
    mongoose x 1
    brute shot x 1
    mauler x 1
    bubble sheild x 2
    deployable cover x2
    grav lift for elevator x1
     
  2. Paliut1992

    Paliut1992 Ancient
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    it looks awsome i think u can perfect it a lot more but its looks good
     
  3. SVD Zero

    SVD Zero Ancient
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    looks pretty cool ill check it out
     
  4. Paliut1992

    Paliut1992 Ancient
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    it looks like a scary map like or something like that lol...
     
  5. BennyIV

    BennyIV Ancient
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    what does that mean?
     
  6. Shanon

    Shanon Loves His Sex Fruits
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    Some of te walls can be a bit neater, not that much cover outside either. Besides that its a pretty solid map.
     
  7. TehOne

    TehOne Ancient
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    Yea... you need more cover outside for the attackers, but other than that, it's pretty good.
     
  8. BennyIV

    BennyIV Ancient
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    the lack of cover was to focus on vehicle and team use
     
  9. Beyond Skill198

    Beyond Skill198 Ancient
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    Looks pretty good, i wouldn't leave all that empty space outside though.
     
  10. ImI METAL ImI

    ImI METAL ImI Ancient
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    Looks like a decent all around map, but I was wondering...what's the skylight effect?
     
  11. shadow cawn

    shadow cawn Ancient
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    I would have to agree with everyone that outside cover would probably be cool but overall a good map
    __________________________

    My maps-Division and Battle Tower (eventually going to redo after lazy contest)
     
  12. Shedo

    Shedo Ancient
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    Looks pretty cool ill have to check it out later.
     

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