=== Reminence === Symmetrical Created By: Mike N ACE 92 Idea By: Mike N ACE 92 *Note, as you can see, I made this map totally by myself; it is an original idea for a really great game called Conquest but is also compatible with Capture the Flag and Neutral Bomb Assault. I put a lot of effort to make this map the best and cleanest as possible. I spent well over 3 days Map Download - Link Recommended Game Variant Download - Conquest Compatible Gametypes - Single/Multiple Flag CTF, Neutral Bomb Assault, Conquest Recommended Gametypes - Conquest (Deeply recommended) 6-16 Players Weapons On Map: (2)Battle Rifles (2)Sniper Rifles (2)Brute Shots (4)SMG's (2)Plasma Rifles (2)Spikers Grenades On Map: (4)Spike Grenades Starting Weapon: Assault Rifle Other Useful Information: On Conquest, you want to try and get at least the majority of the territory plots. Fight your way to the top! This action packed map will drive players into playing it more! Reminence is a unique map, as it elevates into the air. Both teams start in their own bases, and must work their way to the top to dominate the other team. Playing Conquest is an absolutely must, as you will be addicted to this map. A party from 6 to 16 can be really fun. =Small Room= =Medium Room= =Large Room= =Large Room's Cage= There are 7 rooms; each have a territory plot in them. There are 3 rooms on each side of Reminence, and one central room at the very top. Base A and B are the biggest rooms, with the the two smallest rooms following them. Then from the smallest room, you must elevate to the next room which is medium. Finally, the central room is quite big, with a cage attached to it for that sense of arena combat. In CTF, the two Flag Spawn Points are in the two smallest rooms, and the Return Points are in the bases. In Neutral Bomb Assault, the Bomb Spawn Point is in the cage in the central room, while the Arming Points are in each base. It took me multiple tries getting this map right, I really hope you guys enjoy it.
Re: Reminence - A classic mhm thnks titmar its funny because when i started making this map, i started with the simple cage in the air then i wanted to put two platforms on opposite sides then on and on and i was thinking; i will do something like no other, im going to make this map indoor. and while i was building this map, i played TGIF and played cellars, which is how i got the idea for making it compatible with conquest anyways i didnt want this map to be like other ones where you can fight outside too i like taking that extra mile when making maps try something new oh and i did it all without knowing about interlocking objects (you can imagine how much frutration) after i learned of interlocking, i fixed the rooves and such.
Re: Reminence - A classic The first screenshot throws me off a bit but the others help me understand the locations of where I might be spawning. Looks like it would be fun for neutral flag or something of that sort. To clean it up you could interlock objects.
Re: Reminence - A classic If your talking about the box walls, NEVER!!! OMG it took me at least 10 minutes per boxwall thingie just to GET IT THERE i tried making it as neat as possible the walls and things i did fix and make it look neat it is also fun on CTF and neutral assault try it out sometime :squirrel_wink:
Re: Reminence - A classic How did I miss this? This looks pretty cool, looking forward to checking it out.
Re: Reminence - A classic Wow. The first 2 screenshots looked okay, but when you went in-depth on it, I really liked the layout. 1 download from chrome, coming up.