Reminence

Discussion in 'Halo 3 Competitive Maps' started by Mikey, Jan 14, 2008.

  1. Mikey

    Mikey Guest

    === Reminence === Symmetrical
    Created By: Mike N ACE 92
    Idea By: Mike N ACE 92
    *Note, as you can see, I made this map totally by myself; it is an original idea for a really great game called Conquest but is also compatible with Capture the Flag and Neutral Bomb Assault. I put a lot of effort to make this map the best and cleanest as possible. I spent well over 3 days :)

    [​IMG]

    [​IMG]

    Map Download - Link
    Recommended Game Variant Download - Conquest

    Compatible Gametypes - Single/Multiple Flag CTF, Neutral Bomb Assault, Conquest
    Recommended Gametypes - Conquest (Deeply recommended)

    6-16 Players
    Weapons On Map: (2)Battle Rifles (2)Sniper Rifles (2)Brute Shots (4)SMG's (2)Plasma Rifles (2)Spikers
    Grenades On Map: (4)Spike Grenades
    Starting Weapon: Assault Rifle

    Other Useful Information: On Conquest, you want to try and get at least the majority of the territory plots.

    Fight your way to the top! This action packed map will drive players into playing it more!

    [​IMG]

    Reminence is a unique map, as it elevates into the air. Both teams start in their own bases, and must work their way to the top to dominate the other team.

    [​IMG]

    Playing Conquest is an absolutely must, as you will be addicted to this map.

    A party from 6 to 16 can be really fun.

    =Small Room=
    [​IMG]

    =Medium Room=
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    =Large Room=
    [​IMG]

    =Large Room's Cage=
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    There are 7 rooms; each have a territory plot in them. There are 3 rooms on each side of Reminence, and one central room at the very top. Base A and B are the biggest rooms, with the the two smallest rooms following them. Then from the smallest room, you must elevate to the next room which is medium. Finally, the central room is quite big, with a cage attached to it for that sense of arena combat.

    [​IMG]

    In CTF, the two Flag Spawn Points are in the two smallest rooms, and the Return Points are in the bases.

    In Neutral Bomb Assault, the Bomb Spawn Point is in the cage in the central room, while the Arming Points are in each base.

    It took me multiple tries getting this map right, I really hope you guys enjoy it.

    [​IMG]
     
  2. MombasaMk2

    MombasaMk2 Ancient
    Senior Member

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    Re: Reminence - A classic

    Woah looks nice, queued...
     
  3. Mikey

    Mikey Guest

    Re: Reminence - A classic

    thnks man, try it with a party of at least 6 or 8 on conquest
     
  4. Titmar

    Titmar Le Mar du Teet
    Senior Member

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    Re: Reminence - A classic

    Great map, you did a good job making conquest more vertical.
     
  5. Mikey

    Mikey Guest

    Re: Reminence - A classic

    mhm thnks titmar

    its funny because when i started making this map, i started with the simple cage in the air

    then i wanted to put two platforms on opposite sides

    then on and on

    and i was thinking; i will do something like no other, im going to make this map indoor.

    and while i was building this map, i played TGIF and played cellars, which is how i got the idea for making it compatible with conquest

    anyways i didnt want this map to be like other ones where you can fight outside too

    i like taking that extra mile when making maps

    try something new

    oh and i did it all without knowing about interlocking objects (you can imagine how much frutration)

    after i learned of interlocking, i fixed the rooves and such.
     
  6. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
    Senior Member

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    Re: Reminence - A classic

    The first screenshot throws me off a bit but the others help me understand the locations of where I might be spawning. Looks like it would be fun for neutral flag or something of that sort. To clean it up you could interlock objects.
     
  7. Mikey

    Mikey Guest

    Re: Reminence - A classic

    If your talking about the box walls, NEVER!!! OMG it took me at least 10 minutes per boxwall thingie just to GET IT THERE

    i tried making it as neat as possible

    the walls and things i did fix and make it look neat

    it is also fun on CTF and neutral assault

    try it out sometime :squirrel_wink:
     
  8. squidhands

    squidhands Ancient
    Senior Member

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    Re: Reminence - A classic

    How did I miss this? This looks pretty cool, looking forward to checking it out.
     
  9. chromebandit

    chromebandit Ancient
    Senior Member

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    Re: Reminence - A classic

    Wow. The first 2 screenshots looked okay, but when you went in-depth on it, I really liked the layout. 1 download from chrome, coming up.
     
  10. x blade x68

    x blade x68 Ancient
    Senior Member

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    Re: Reminence - A classic

    is it all floating?
     
  11. AqueousBeaver

    AqueousBeaver Ancient
    Senior Member

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    Re: Reminence - A classic

    Yeah, nice idea. Definitely gonna check this out.
     
  12. Mikey

    Mikey Guest

    thanks to all for the comments and feedback
     

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