Mongoose Madness

Discussion in 'Halo 3 Race Maps' started by AlwaySm0kin, Jun 18, 2008.

  1. AlwaySm0kin

    AlwaySm0kin Ancient
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    Mongoose Madness
    Created by AlwaySm0kin

    Supported Gametypes:
    RaceTracks Gametype will work

    Map Description
    This is a great map set on avalanche. This isnt your normal wide open, go as fast as you can track. There are many fun obstacles to do. Its full of huge air jumps, smooth berms, steep downhills, steepuphills, technical trails, and even a loop. The objects are placed very smoothly. This course is not very wide in some spots but it is very easy to stay on path. I have tested this track with many others over 100's of times. If you fall off the track or simply just want to start over, look around for many teleporters that will take you back to the starting line. This map was started as a dirtbike track and i wanted a track with jumps not a roller coaster ride on foundry!

    Race with up to 6 people and the course takes almost 2 minutes to get around.

    ::::::::LINK TO DL MAP IS AT VERY BOTTOM OF POST::::::::::
    _________________________________________________

    This is the starting line at the top of the map
    [​IMG]

    Catchin some serious air
    [​IMG]



    Get Control of your mongoose and speed down the hill into the sweeping fast left corner
    [​IMG]



    Take this left coner as fast as you can
    [​IMG]



    The man cannon is shooting you to the base of the oncoming loop
    [​IMG]


    This is a sideview of the loop
    [​IMG]



    One of the smoothest jumps on the map
    [​IMG]



    Be carefull not to go over the edge on this jump
    [​IMG]



    Fasten your seatbelt and take control of that mongoose or your done
    [​IMG]



    The highest flying jump
    [​IMG]



    _________________________________________________
    I have worked very hard on this map and i tried to make it the most fun as possible. I have tested it many times and every lap will run smoothly. I know you will enjoy it, everyone else so far has!



    Download Mongoose Madness
    Download RaceTracks Gametype
     
    #1 AlwaySm0kin, Jun 18, 2008
    Last edited: Jun 20, 2008
  2. Kronos

    Kronos Ancient
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    If this is imageshack, use the 'hotlink for forums (1)' code, and maybe resize it to the one that says 'for message boards'
     
  3. ZOMG

    ZOMG Ancient
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    You have to embed your pics on the other mongoose madness. You are not allowed to post the same thread twice!
     
  4. Kronos

    Kronos Ancient
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    ZOMG, that's a little late lol.
    Smokin': PM a moderator to get the other thread locked, don't just say it in the thread.
     
  5. Zowabashi

    Zowabashi Ancient
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    Okay, I saw them on bungie (the pics here are just thumbnails). The map looks fine, and I like how you have done it so high in the air, but it really needs some interlocking to make it smoother. Since you didn't do that and it is your first post, I am not telling you that you should, just that you probably should have.
     
  6. ICanHazH34DSH0T

    ICanHazH34DSH0T Ancient
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    This map looks like one of the fun racing maps. I'm not too into that sorta thing (I usually like to pop peoples' domes), but this map looks like a blast. Nice work.
    Once you get all of your "Forgehub Rule Violations" taken care of, you'll be good. Lol.
     
  7. AlwaySm0kin

    AlwaySm0kin Ancient
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    please PM me if i need to change anything in my post such as getting real pictures up there lol but, i dont know how to do that so i would need some explaining
     
  8. TrustierToaster

    TrustierToaster Ancient
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    this map DEFINETLY needs some interlokin cuz it looks a bit messy but its not a bad idea
     
  9. Killamanjaro123

    Killamanjaro123 Ancient
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    try making bigger pics I can not see NEting
     
  10. Jakattak418

    Jakattak418 Ancient
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    you need bigger pictures but from what i CAN see it looks good nice job man
     
  11. KUBLUH the forger

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    looks fun and time well spent, good work, but you need bigger pics
     
  12. stone0043

    stone0043 Ancient
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    u posted the thumbnails of the pics from your file shar, u need to open each pic individually and save them to your cpu.
     
  13. AlwaySm0kin

    AlwaySm0kin Ancient
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    ok i finally got the real size pics up.
     
  14. RuinedYourLifE

    RuinedYourLifE Ancient
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    Great JOB!! this map is way different than all the other ones that are being created. i like all the jumps and fun things to do, its not just flat ground with a bunch of turns.
     
  15. XCaptnKushX

    XCaptnKushX Ancient
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    WOW.... no one ever makes maps like this. I LOVE this one!! The jumps are alot of fun. No wonder you were always workin on this. hit me up later
     
    #15 XCaptnKushX, Jun 19, 2008
    Last edited: Jun 20, 2008
  16. RuinedYourLifE

    RuinedYourLifE Ancient
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    now i finally have a map i can keep playing again and again
     
  17. ImI METAL ImI

    ImI METAL ImI Ancient
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    Egh, it's a good layout and all, I just think you should have interlocked it. I know that's all anyone ever says but it seems to me like this map desperately needs it. Try using the Advanced Floating Objects technique to interlock it. Grab the object you want to float, in your case move it slightly to where you want to have it floating. Then once you have it where you want, save changes, and end the game. The object should be floating there where you had it the next time you come back to the game. I'm not sure if you used this technique for this map, but there you have it. You already have all of the objects in around the right place for what you want, so it shouldn't be hard to interlock it all. Here's the Interlocking guide if you need it.

    ForgeHub - Interlocking Objects- Halo 3 Maps


    This would make your map a whole lot nicer and get you a ton more downloads.
     
  18. i_support_elites

    Senior Member

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    nice map, could use some interlocking on the rougher parts though.
     
  19. BiG QwackER

    BiG QwackER Ancient
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    Looks nice and creativity shows. I'm downloading.
     
  20. AlwaySm0kin

    AlwaySm0kin Ancient
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    im working on a new starting line with a starting gate
     
    #20 AlwaySm0kin, Jun 21, 2008
    Last edited: Jun 23, 2008

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