No technique is "Necessary" per say. Though many of them are nice and help make the map better. Here are a few: Interlocking-makes maps smoother and allows for advanced terrain Floating-Allows ledges around the map Geo Merging-Lets you have a box between 2 levels without the crack below and can allow for new shapes that you never had (Triangular prism) These are the basic expert forging techniques... (wow oxy moron anyone?)
I know these ones, but all the maps I see take it to the point where these aren't necessary. What is happening with it?
in a reality like simulation (halo 3) it is easier to feel the theme of a map if it looks natural almost as if the game makers designed it themselves here is why things are always heavily interlocked sure its not *needed* but in the care and asthetics you are trying to provide geomerging and interlocking usually help in a great way interlocking can make even the most mediocre map a 3/10 and thats really bad if you make a medium map with perfect interlocking you will probably get 6/7 out of 10 based on weapon placement spawns and asthetics so in the true reality every bit of interlocking is helpful not *needed* but helpful for smoother gameplay and better asthetics.
the only thing needed in a good map is a good idea and a fun execution like in my map death pit. this means working with the rules so they fit the map, and working with the map so it fits the rules try this one to know what i mean death pit the rules
Well I've recently been in Forge a lot lately, and I've found people enjoy maps more if it has merging (interlocking). But of course, it's never needed to make a good map. I've seen some awesome maps that don't have any techniques done to them. It's all about creativity. But alongside merging, I'd have to say floating is a good thing to have. All of my maps have at least one thing floating in them.