UNSC City Guard

Discussion in 'Halo 3 Competitive Maps' started by Speed-e-cake, Jun 6, 2008.

?

What is your favorite part of this map?

  1. The Overpass

    8 vote(s)
    44.4%
  2. The Covenant Vs. Human in Asymmetric gametypes

    2 vote(s)
    11.1%
  3. The battles between man and machine

    2 vote(s)
    11.1%
  4. Nothing, this map sucks >:0

    6 vote(s)
    33.3%
  1. Speed-e-cake

    Speed-e-cake Ancient
    Senior Member

    Messages:
    901
    Likes Received:
    1
    UNSC City Guard
    Created by Speed e cake

    Supported Gametypes:
    Supports every game type, but when played with one - sided game types it's Covenant Vs. Human layout. In my opinion this map plays best with One Bomb and Team Slayer.

    Map Description
    The design is essentially a open area with little cover for infantry and an overpass that infantry can shoot vehicles below. The map is in the shape of a square with 2 small indents for vehicle garages. The map is perfectly symmectrical when you play a symmetric game; however with the Asymmectrical feature it becomes a Covenant Vs. Human map as stated before. Both weapons and vehicles are Covenant Vs. Human, the Covenant get a Chopper to smash through the warthog and a Ghost to get infantry, and a regular and Gauss Warthog to get everything else. Defenders are UNSC defending the City and Covenant Bombers are the attackers trying to blow it up.

    Defenders symmetric spawn area
    [​IMG]

    Attackers symmetric spawn area
    [​IMG]

    The middle of the map (symmetric)
    [​IMG]

    Inside the overpass
    [​IMG]

    Defenders asymmetric garage/spawn area
    [​IMG]

    Attackers asymmetric spawn area
    [​IMG]

    _________________________________________________

    Thanks to REDSHADOW1337 and Darkmaster949 for pointing out a few problems and help build the map.

    Download UNSC City Guard
     
    #1 Speed-e-cake, Jun 6, 2008
    Last edited: Jun 6, 2008
  2. Da Pig

    Da Pig Ancient
    Senior Member

    Messages:
    500
    Likes Received:
    0
    first post!
    The map looks really fun! I like how you mixed a vehicle map with a 'walk-map'.
    I like those kinda things. The bridge looks nice, so does the rest of the map.
    aesthetics: 5/5
    gameplay: 5/5(based off hunch)
    quality: 4.5/5(would play and look a little nicer if you merged the fence-boxes...)
    total: 5/5!
    nice job!
     
    #2 Da Pig, Jun 6, 2008
    Last edited: Jun 6, 2008
  3. KB

    KB Ancient
    Senior Member

    Messages:
    1,661
    Likes Received:
    0
    This map sounds fun and unique! I am really disappointed that it isn't an asymmetric map but slayer is fun too. Good job on this and I hope to see many more in the future!
     
  4. Prophet of Heresy

    Senior Member

    Messages:
    134
    Likes Received:
    0
    i agree you should try interlocking ity might sound hard to remember in the tutorial but once you do it, it becomes a 2nd language
     
  5. I3leeding heart

    I3leeding heart Ancient
    Senior Member

    Messages:
    15
    Likes Received:
    0
    what about spawn killing?
    what weapons are there?
    otherwise its pretty awsome
     
  6. I3leeding heart

    I3leeding heart Ancient
    Senior Member

    Messages:
    15
    Likes Received:
    0
    oops
    forgot to say that it looks very good
     
  7. JSlayer7

    JSlayer7 Ancient
    Senior Member

    Messages:
    236
    Likes Received:
    0
    This actually looks pretty interesting. I'll DL and come back with thoughts. So far, my favorite part is the bridge.
     
  8. IxGUNxSLINGERxI

    IxGUNxSLINGERxI Ancient
    Senior Member

    Messages:
    1,294
    Likes Received:
    0
    This map looks great even for not using interlocking i think you pulled it off my friend i will defiantly download this one for sure
     
  9. AItius

    AItius Ancient
    Senior Member

    Messages:
    473
    Likes Received:
    0
    awesome map, but it seems that all those vehicles could get a little overpowering
     
  10. Speed-e-cake

    Speed-e-cake Ancient
    Senior Member

    Messages:
    901
    Likes Received:
    1
    Sorry for not answering any questions earlier:

    I only interlocked were I had to: The boundaries and the roof of the bridge.

    Unless your playing infection spawn killing is not an issue besides I didn't want this map really to be played in infection, after I post a new one I'm probably never gonna make a map designed for infection specifically.
    And weapons are :

    Symmetric:
    x6 BRs
    x2 ARs
    x2 Maulers
    x2 Needlers
    x2 Sniper Rifles
    x1 Spartan Laser
    x2 Bubble Shields
    x1 Power Drain
    x4 Plasma Nades
    x4 Frag Nades
    x2 Warthogs
    x2 Ghosts

    Asymmetric:
    x3 BRs
    x1 AR
    x1 Sniper
    x1 Shotgun
    x3 Carbines
    x2 Needlers
    x1 Beam Rifle
    x1 Spartan Laser
    x2 Bubble Shields
    x1 Power Drain
    x4 Plasma Nades
    x4 Frag Nades
    x1 Warthog
    x1 Gauss Hog
    x1 Ghost
    x1 Chopper

    Yes at times they can be overpowering, like when a Warthog turret becomes stationary over the flag, but the Laser makes short work of it as well as Plasma Nades are very handy for hiding behind cover and then throwing it right when they come by.

    Thank you to everyone who downloaded and reviewed my map.
     
  11. Esquisofrenic

    Esquisofrenic Ancient
    Senior Member

    Messages:
    516
    Likes Received:
    0
    it looks good, more interlocking would be nice, and i especilly like the above walkways which is a nice add and idea
     
  12. Bacon Luvr

    Bacon Luvr Ancient
    Senior Member

    Messages:
    206
    Likes Received:
    3
    This map was very fun to play CTF on. I liked how well constructed it was.
     
  13. doughboy530

    doughboy530 Ancient
    Senior Member

    Messages:
    22
    Likes Received:
    0
    it is ok. few flaws
     
  14. Lamposts

    Lamposts Ancient
    Senior Member

    Messages:
    313
    Likes Received:
    0
    I love Inside the overpass, it looks like some hectic battles can be fought on there, nice job. Very nice placement and provides some good cover. Two thumbs up dude.Keep these good maps up dude!
     
  15. Brain Hacker

    Brain Hacker Ancient
    Senior Member

    Messages:
    119
    Likes Received:
    1
    looks great i love your maps they are so great a nother 5/5 from me and a dl
     
  16. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

    Messages:
    3,111
    Likes Received:
    1,799
    looks pretty interesting and everything looks clean and well done.. altho you should think about geomerging the fence box into the ground.. but thats just something i do.
     
  17. Shedo

    Shedo Ancient
    Senior Member

    Messages:
    575
    Likes Received:
    0
    This looks really good, clean interlocking from what i can see =]. 5/5 by looks, i will rate gameplay later.
     
  18. Metallic Snake

    Metallic Snake Ancient
    Senior Member

    Messages:
    852
    Likes Received:
    4
    looks really good for snipers
     
  19. Shanon

    Shanon Loves His Sex Fruits
    Senior Member

    Messages:
    4,013
    Likes Received:
    7
    Care to be more specific? *spam*

    The map looks alrite. Some geo-merging would spice it up a bit. Specifically the fenceboxes. Its obviously a good Assault map and it would flow pretty good with it. I was just expecting a bit more "wow" in the map.
     
  20. Sasran

    Sasran Ancient
    Senior Member

    Messages:
    3
    Likes Received:
    0
    Neat map. Fun on Capture the Flag and Assult.
    I don't have a problem with interlocking and only mind if its the ground that could be done, and since the ground is pretty much all on the actual Foundry floor it doesn't matter to me.
    Feels kinda empty though, maybe I'm just not used to maps with large open spaces, even if they are filled with cover.
     
    Speed-e-cake likes this.

Share This Page