i givez waylander an epic sadfaize for his review, as it seems as though E93 may have been a little bias (as well as other players in game) towards infection...whethere or not that is actually true is entirely speculation...
I wasn't bias, I don't even know Waylander that well. If you are blaming it on me and the players, here is the link to the games we played: First Game, Second Game
I will indeed watch them, btw, i meant no offense, like i said, it was total speculation oh, it was stats, not vids, rofloflofl
Meh, was my first map so I wasn't expecting much better. The trip mines I'll admit now were a mistake. Don't even remember why I put them in. As for the walls being close, I meant for that lol. As humans, you're supposed to work together as a team covering the front, rear and above to get to the end of the maze. Though admittedly that never happens. The teleporter I put there because one out of every so often when playing with a full party someone would spawn outside. They are supposed to use the teleporter to get back in but just in case they don't the zombies can get out to get them. Learned more about spawn points and respawn areas now so I haven't had that problem with any of my later maps. The armory is supposed to be a semi-safe haven for whoever is left, but none of the weapons respawn and if the Zombies work as a team it is pretty easy to take anyone in there out fairly quickly. While a skilled player can put up a fairly furtive defenses. and of course the more people you have in there the faster you use up the ammo. I thought that was fairly even.
This map was insanely hard to find yourself around in. The gametype was perfect for it and we all had a blast playing it. Great design and structure of the map and great weapon set. Everything was perfect on it. 5 out of 5.
Flying has it's advantages lol. I didn't plan anything out i just kind went in and said, " ok lets put a wall here, here and a turn here. Now this direction will be a dead end and this side will lead to a few other paths with some more dead ends. Only thing I planed was I wanted the humans to pass by of the Zombie cage in order to get to the safety room.
Yup. Had another one that was two stories but it wasn't very good. Might try doing it again now that I know more about how forge works though.
Looks amazingly fun to play alot of zombies and 2 humans would do it very fun i saynicely done maze. GJ 5/5 for a maze map.
cool idea buti think i can see some gameplay problems involving the zombies because of lack of space there will be camping or some sort of zombie advantage.
Just a heads up but as of tomorrow I will be pulling this map and gametype from my fileshare. So if anyone wants to download it I suggest you do it soon.
looks like lost chamber but i still gonna Dl cuz i lovem the mazing were u barly have enough room to move and your all like WERE"S THE ZOMBIE then u see him and AHHH so.....yah i love it 4/5