infection reversal idea

Discussion in 'Halo and Forge Discussion' started by suicidal, Jan 12, 2008.

  1. PHOENIX 874

    PHOENIX 874 Ancient
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    I mean the forum's own setting of including previous quotes. I've been around in a forum that disables that, and I've been an active member of that forum for over 2 years. So hell yeah, I'm way used to it. <_<

    I often quote a lot in response to other peoples' posts, more often and regularly than possibly any other member. In fact, I'm quoting you now. And quote trains are annoying as hell. Eh, it doesn't matter too much. It's not hard to get used to. :p
     
  2. daijitsu

    daijitsu Ancient
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    My god you must be a fun person... I'm with you, though. Make the church extremely powerful, but maybe have a bad vantage point to get at the unholy ones... but the eating people... could that maybe be assassinations? that's the best way for you to eat the living without too much fuss, sneaking up behind them and biting the jugular! (no, I have NOT thought this through nor have I developed an ingenious zombie plan)
     
  3. Warlord Alpha

    Warlord Alpha Ancient
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    Well, sometimes its not the map thats messed up but the variant. After all, the map could be fantastic, but what if half of it is vehicles or something else destructable and you give the zombies grav hammers and high gravity? It just ruins it, and the map looks bad because the variant allows it to get ruined.
     
  4. Nemihara

    Nemihara Ancient
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    You have no freaking clue. :S

    Anyways, I agree with Warlord. But the maps do suck too, some times. For an example, Quarantine Bases. Worst idea in the world. First of all, there's always those 'armories' or whatever that have a bunch of super powered weapons. Eventually, it ends up as the Humans camp in there and kill each zombie that rushes in. Or, there's those maps where the zombie is like Superman, and is hunting down the humans who obviously have no chance. My ideal zombie gametype and map would be an urban type setting, with zombies having the same stats as normal players, but normal players can't tell the difference except for aiming recticule. Zombies can see waypoints of their food, and need to trick the humans into getting eaten. Failing that, rampage and kill them. Either way, it's still gruesomely tricky for humans, but not impossible.
     
  5. daijitsu

    daijitsu Ancient
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    Nemihara, you have some seriously twisted ideas here... I like your style :D

    I'm going to have to go and make a few of these gametypes now, unless you've got some on your fileshare...
     
  6. Nemihara

    Nemihara Ancient
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    Once I made a Vampire gametype. It's basically the 'humans can't tell the difference between zombies and humans', except the vampire's shields don't recharge but get shield vampirism, and the one beginning Vampire is basically called the Dracula, and gets more shield charge through vampirism. Players get a SMG and a plasma pistol, the plasma pistol being...I don't know, homing holy water or something?
    But no, I don't have these anymore. Had to delete them cuz of the 100 custom content thing.
     
  7. suicidal

    suicidal Ancient
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    As soon as i get halo 3 I want to make a zombie map wit ha gametype like the ones stated. Plus I dont like armouries unless the humans have no other choise.
     

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