Multitude

Discussion in 'Halo 3 Competitive Maps' started by Mygland, Jun 17, 2008.

  1. Mygland

    Mygland Ancient
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    Multitude
    By Mygland / MLG yFlow

    Supported Gametypes:
    Slayer / Team Slayer

    Map Description
    It is Symetrical, and has a lot of good places to snipe, BR and such.

    Weapons:
    8x Battle Rifle 60s.
    2x Gravity Hammer 120s.
    2x Needler 120s.
    2x SMG 60s.
    2x Plasma rifle 60s.
    4x Mauler 60s.
    2x Sniper Rifle 90s.
    1x Flamethrower 180s.
    1x Shotgun 90s.
    1x Active Camo 180s.
    _________________________________________________

    Atop of the Active Camo "Tower"
    [​IMG]

    Taken from one of the Fuel Rod Gun Towers
    [​IMG]

    Looking left from Flamethrower
    [​IMG]g]

    Looking right from Flamethrower
    [​IMG]

    Looking at Sniper spawn
    [​IMG]

    Looking at Gravity Hammer spawn
    [​IMG]

    Added cover to the two Plateu's
    [​IMG]

    _________________________________________________

    MY first map so me kind!

    Download Multitude v2
     
    #1 Mygland, Jun 17, 2008
    Last edited: Jun 17, 2008
  2. Firetag

    Firetag Ancient
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    Looks pretty good for your first map!...But right off the bat I see a few problems, aesthetically and gameplay wise...first off you need more interlocking....visit forging 101 to learn more about advance skills like that...Looks very easy to get out of the normal playing area....which it looks like you didn't use unlimited budget so I give you a hand for creating a map without it lol..(forging 101 for more details about that too)...Another problem I am noticing is spawn and weapon placement...It looks like you don't have enough spawns for a bigger party (try visiting devinishes guide on spawns).....just search it in the search bar....Now onto the weapon placement....I don't think 8 br's will run very nicely at a 30 second respawn....maybe up the respawn time a little.....unless you were going for more of an mlg feel without even having mlg.....other than that great first map and post (although a few more pics would help)
     
  3. Mygland

    Mygland Ancient
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    Thanks for your comments, although the spawns are a little outdated, i will try to fix the other stuff at once, about the interlocking, i know how to interlock, as you can see if you play the map, i was just to lazy ( Yeah, sorry :| ) to do it on the entire map, i might update it though, but now i'm making a v2 :)
     
  4. ZANDER1994

    ZANDER1994 Ancient
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    lol, your supposed to put your map name in the link. Looks ok for your first map, but may I suggest using some more forging techniques like interlocking and merging. Try looking at some other maps here at forge hub that use them; they'll give you ideas. Also, on the platforms where the bridges almost meet, you should have put some cover. It looks kind of bare there.
     
  5. Bacon Luvr

    Bacon Luvr Ancient
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    This map looks really cool.dl tell me wen V2 is posted
     
  6. Mygland

    Mygland Ancient
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    Did a Quick edit to it, Doing: Increased BR spawn time and Added more cover for the "Needle Plateu's" and fixing the spawns
     
  7. CPV18

    CPV18 Ancient
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    This map is great. I don't think it needs any interlocking. You have everything lined up perfectly.
     
  8. Kronos

    Kronos Ancient
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    This reminds me of the kind of maps I used to make back when Foundry first came out.
    That being said, it could look better if you flipped over double boxes and interlocked them, interlocked those corner walls and things into the objects they are leaning on, things like that. How many towers have you heard of that are made of two or three separate blocks? Make it look pretty.

    Good map if this is one of your first though, my absolute first map on Foundry was some floating bridges with mancannons and a soccer ball.
     
  9. Mygland

    Mygland Ancient
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    Thanks :)

    This is my first map, with my next being planned already, i will try to interlock more then, thanks for the tips :)
     
  10. the persister2

    the persister2 Ancient
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    pretty good, but it could use a bit more time for interlocking (examples are the bridges which are placed normally and not upsidedown and interlocked if you know what I mean) but for the rest a pretty good map.
     
  11. Lantus Nova

    Lantus Nova Ancient
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    absalutly no interlocking!
    None!
    JUST THE WAY I LIKE MAPS!!!!
    Good job man!
     
  12. Make a map

    Make a map Ancient
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    I think that this is one of the few maps that doesn't need interlocking nice good job : )
     

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