November 13, 1974 was a dark day for the folks of Amityville, NY when five members of the Defeo family met their ends, tragically, at the hands of one of their own. Ronald "Butch" DeFeo, went out that evening to a bar claiming his family was in fact dead and that someone had murdered them. Several patrons of the bar who knew Butch followed him home to witness a scene that would later puzzle and horrifythe community and then the nation. Ronald DeFeo was found suspect to the murders and later found guilty of killing his entire family in their sleep. Officially, he had killed them single handedly. Unofficially, he may have had help. Whether you believe the tales of how the residence at 112 Ocean Avenue has been haunted ever since (the family that moved in after the DeFeos claim this to be the reason they abandoned the home and their belongings inside within a year of residency)or not, the truth remains that Amityville has never been the same. I created this map to bring perspective and a real-to-life feel of what it must be like to be on the property, experience something real AND maybe also something paranormal. Long story short, I give you Amityville 112. The screenshots below are only SOME of the map as their are 3 floors, a basement, and nine other rooms in the home. I researched the web and tried to stay true to the original DeFeo house design as I could, taking creative liberty where gameplay was concerned. So, it's not an EXACT replica, but it's VERY close. Front Entryway Dining Room on Ground floor Bathroom on Ground Floor Back Door 2nd floor view (five rooms in all on this floor and long hallway. See what you can find in each room) 3rd floor Attic - "Butch" DeFeo's room Swimming pool (and Pool furniture) outside "No Remorse" Gametype Description: Infection - Alpha Zombie is "Butch" DeFeo He has damage resistance poor camo and headshots are the only surefire way to take him out. The lesser zombies are the ghosts of his victims. When zombies respawn they will have 10 secs of Good Camo to "fade" back into existence - So you never know where they might pop up. All zombies have poor camo otherwise. "Butch" runs at 90% speed the rest run at 125% speed but are very weak. Again, Headshots are key here. Humans have normal traits other than a lessened radar range up to only 10 meters. The custom powerups on the map not only function aesthetically as lights or lamps, they also give all players 150% speed...but with speed comes the price of being "heard" as the powerups put a waypoint on the heads of those who decide to use them. The are plenty of weapons to find on the map and some are well hidden where you might least expect them. The basement and the attic are the most obvious places to find weapons and gear. The basement can be accessed by following the red signs marked (drum roll) "B" outside the house. Upon "falling down" into the basement you will find weapons and a relatively safe area (shown below). "B" is for basement! Inside Basement Gameplay TIP: Always remember that the zombies spawn with 10 secs of invisibility. Keep those eyes peeled for anything that moves and you'll have a great game again and again. Also, play enough to learn the map. We have been testing for about a week now and we're still finding places to play in. Thanks to all of you who have read everything here and I think most fans of infection will enjoy this map whether they have any knowledge of the house or not. Support for 16 players - Plays best with 6-8 players For use with "No Remorse gametype. Download Amityville 112 Download "No remorse" Gametype
how many powerups are there on this map?? i thought i saw four.. and what does custom give you? also, can you get onto the roof? looks really well made otherwise
This looks like something that would be featured, and for that matter, played on TGIF. Very interesting how you integrated the camo at respawn so the zombies "fade back into existence." I haven't seen that before. I will look around in Forge, maybe get a few friends together for a custom game, and add my thoughts later. EDIT: Aesthetically pleasing, and a few spots where the map starts glitching and looks like a disco party, but not reachable by players under normal conditions, so no worries about that. Otherwise, the weapon placement is interesting, hiding some weapons in areas throughout the house and "yard." Good as is, but there are a few bumps on the 2nd floor, but nothing serious or easily noticed. Again, this looks like a good time on TGIF or a friendly game of Infection. This map is a keeper for me.
your interlocking looks good and your idea of zombies spawning with 10 second invisibility is something i haven't seen before. good job
this looks really thought out and looks like you put a lot of time into it with the whole layout and game type definately a 5/5!
Looks like the typical house map. Those don't get boring /sarcasm, but I will try it out and get back to you.
looks really cool and true to the house i reall yliked especially becuase i live near amityville and i have seen the house 5/5