Longfire

Discussion in 'Halo 3 Competitive Maps' started by pwninatr, Jun 12, 2008.

?

How is my first map?

  1. Bad. Never forge again.

    3 vote(s)
    14.3%
  2. Decent. Don't quit your day job.

    5 vote(s)
    23.8%
  3. Average. You might want to try again.

    9 vote(s)
    42.9%
  4. Great! Keep forging!

    4 vote(s)
    19.0%
  1. Mortarion

    Mortarion Ancient
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    Fusion coil rows are stupid, and it's way too open.

    I would say add more stuff in the middle and then we'll talk.

    But good interlocking. 3/5
     
  2. pwninatr

    pwninatr Ancient
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    I put the stairs like that on purpose. I wanted you to be able to walk down a little bit or jump up on the platform.
    I don't understand what you guys think is wrong with my fusion coils. I mean, they're not necessarily supposed to be in rows. Just the main square with one in the middle and some gas tanks pointing outward. The coils are all symmetric and in order. And yes, i know its open. I'm working on that.
     
  3. Willmatic

    Willmatic Ancient
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    i remember doing a 2v2 ctf on this map it was pretty intense
     
  4. OddWorld17

    OddWorld17 Ancient
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    youve got a great map set so far i really like the stairs idea... hope you expand on this because its not perfect but still amazing! if u added more cover or something on the bottom area u would get tons of dl's hope u take my advice! Great work! 4/5
    Good Luck on any future maps!
    Peace!
     
  5. evan12075

    evan12075 Ancient
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    It would be so much cooler if you built this map above Blackout or Avalanche where if they fall of the map they would die. that way the foundry floor would get in the way (which seems useless on this map) Do you kinda get what im saying? i like everything about this map EXCEPT for using the Foundry floor.
     
  6. JJ3672

    JJ3672 Ancient
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    As someone else said, the fusion coil row doesn't look good and the bottom is very open for a non-vehicle map.

    A map like this would probably look better floating over the cliff on Avalanche, then you don't have to worry about the floor and gravlifts.

    Anyway, the whole purpose of me posting here was to get Tex's SUX maps aligned nicely on the front page, so mission accomplished.
     
  7. pwninatr

    pwninatr Ancient
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    You must have been one of the last people in the TGIF room i was in last week. We tried it out two on two. Fun times.

    Thanks! I am working on some ideas to change up the map a bit. =)

    Yeah, i totally understand and it would by cool.. but i had trouble lining and interlocking all the boxes up just right with a floor. I doubt i could do it without one. And im not sure if any level would actually allow me to go far enough out of the level. Thanks though! =)

    Like I just said I don't know if i could actually do that but thanks. And I still don't understand why you think the coils aren't straight.

    What you guys probably don't realize is that openness is great for objecive based games. you can cut straight through or go diagonally or half straight half diagonal, whatever you'd like!
     
  8. Debo37

    Debo37 Ancient
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    Actually, if you wanted to, you could use my floating Blackout map Interrobang as a base "floor" for a remake of this, since it's flat. I broke outside the boundaries of Blackout, and there's plenty of room for building up there. ;)
     
  9. Shedo

    Shedo Ancient
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    Pretty good for first post.. actually great job and thanks for pics and descriptions. Bridge looks great. You got my download.
     
  10. pwninatr

    pwninatr Ancient
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    I guess i could. One problem I have with maps like that though are they are right beside the level and you can still see it. It just seems kind of tacky to me if you know what I mean. I may try it though! I'll just have to see what i have to work with as far as blackouts forge items go. ;)

    Thanks! =)
     
  11. D00medcrusader

    D00medcrusader Ancient
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    i looks like a nice map
    some part are a bit empty but
    still a nice map!

    and i like the part that if you fall down you have less chance
     
  12. Lantus Nova

    Lantus Nova Ancient
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    That does look really well made.
    But I think that it looks just really to open.
     
  13. pwninatr

    pwninatr Ancient
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    Thanks! =) Thats kind of what I was going for.

    Thanks for the feedback! =)
     
  14. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

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    You did a goos job for your first post. :p I find it funny how common forging techniques are now.. Like if you think 4-5 months back interlocking was considered a long paintfull process and it was un-herd of and not many maps had it.. Now its hard to find a map with out... ( To a certain Degree)! Great things have came to forge...
     
  15. pwninatr

    pwninatr Ancient
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    Thanks! I know exactly what you mean!
     
  16. Jakattak418

    Jakattak418 Ancient
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    Dude i just played this map i love it but i dont really like the part where you can fall down and just play down there i dont really know how to fix it but i guess thats the only thing you have to work on so ya nice job
     
  17. pwninatr

    pwninatr Ancient
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    Yeah, i'm trying to work on that. Thanks!
     
  18. Knight Kninja

    Knight Kninja Ancient
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    very.. VERY interesting concept.. i would like to play snipers on this map
     
  19. BIGGnelson

    BIGGnelson Ancient
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    Looks a bit open but this could be a good mess around kind of a map i will try it out and see how much fun it is to play.
     
  20. Naptiva

    Naptiva Ancient
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    I'm sure someone has already stated that its open. It seems like if you're not along the walls you're almost guaranteed death.
     

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