Bank Heist

Discussion in 'Halo 3 Mini Game Maps' started by Whillshire, Jun 15, 2008.

  1. Whillshire

    Whillshire Ancient
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    Bank Heist-
    This map makes use of the back hallway in Foundry. The Attackers spawn on
    the right side of Foundry with SMGs and camo. While the defenders start
    on the left, with shotguns and more cover.
    The goal is for the
    Robbers (Attackers) to get over to the Cops (Defenders) side of the
    map. Then the Robbers must blow up a pile of bomb (fusion coils) to
    open, and gain easy access via teleporter, to the Vault (flag room),
    then escape trough a teleporter. Only to have to slowly move their way
    with their flag (loot) back to their base. But now the cops have
    wheels, (Cop Cars) and must protect their loot until backup arrives
    (Game time runs out).
    There are many ways to enter the defending side but really only one way out...

    Must be played with Cops and Robbers game type.

    Weapons
    Attackers- 8x Smg no respawn no extra clip
    Defenders- 2x Shotgun no respawn no extra ammo

    Game Type Settings

    1 flag
    1 capture
    no flag return
    stronger but slower flag carrier
    spawn only with magnum and no grenades
    no weapon pickup, unless w/ custom item
    no shields
    150% health
    no head shots
    90% speed w/ 200% gravity
    team sync respawn

    Attackers Area
    [​IMG]

    Defenders Area
    [​IMG]

    Attackers Spawn

    [​IMG]

    The Mongoose Area
    Easy access by Cops after 3 minuets
    [​IMG]

    The Bomb
    Unlocks teleporter into vault
    [​IMG]


    Download Map- Bank Heist
    Download Gametype- Cops and Robbers



    This is my first map upload, tell me how ya like it!!
    My only problem was no money glitched map, so i had to forsake some minor interlocks
    Thanks to Von Schaefer for idea
     
    #1 Whillshire, Jun 15, 2008
    Last edited: Jun 17, 2008
  2. Snip3rs Creed

    Snip3rs Creed Ancient
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    Looks very well done for a first map! My only issue I noticed from the pics is the amount of active camos in one of the rooms, try placing them in the walls so it creates the lighting and mood you're looking for, but cannot be picked up. Other than that great job.
     
  3. jedi eli

    jedi eli Ancient
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    Kewl map. I like it that more and more people are making Cops & Robbers maps and this is probably the best one by far...
     
  4. Lamposts

    Lamposts Ancient
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    Agreed. I like the way you get in the vault, two thumbs up!
     
  5. redsoxfanxd

    redsoxfanxd Ancient
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    this looks like a great map i cant wait to try it
     
  6. Whillshire

    Whillshire Ancient
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    thnx, the camos are for the Robbers as we have found in testing that it was far too one sided in favor of the Cops, a lil tweak here and there and some camos and here ya go
     
  7. Lamposts

    Lamposts Ancient
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    Good desicion, it balances the game for both teams, like I said again I really like the idea and layout of this map!
     
  8. cheezbob

    cheezbob Ancient
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    I love cops and robbers! Im gonna check it out.
     
  9. Snip3rs Creed

    Snip3rs Creed Ancient
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    Oh I assumed the active camos were for lighting but I like the idea of giving the robbers extra benefits, as most cops and robbers variants are one sided. Great Job- again 3 thumbs up.
     
  10. Strangeday

    Strangeday Ancient
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    My friends and i love cops and robbers! definate download for us!
     
  11. vinco onmia

    vinco onmia Ancient
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    What is the function of the shield door in pic 2? I am guessing it is a timed spawn to try to stop the fleeing robbers?
     
  12. DRiSCOLL

    DRiSCOLL Ancient
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    i love the idea and uv done it really well, the bomb idea is genius and is very creatic, all u need to do is double stack those walls and make it a bit neater here and ther
     
  13. Whillshire

    Whillshire Ancient
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    Thnx for the comment, but the double stacked walls is not necessary because of the 2x gravity, its hard enough to jump onto a crate let alone jump onto the wall.

    I may remake the map on a money glitch map if i find it necessary
     
  14. Whillshire

    Whillshire Ancient
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    If anyone test this out please give me back some feedback, all comments or criticisms are much appreciated.
     
  15. eskychess

    eskychess Ancient
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    wow this looks great i just wish cops and robbers didnt use an honor rule. if it didnt this map would be absolutely great it is just that the bomb thing could kill a lot of ppl couldnt it?
     
  16. xSharpshooter94

    xSharpshooter94 Ancient
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    this looks like a good map but it should be in either casual or mini-games section to do this just ask a MOD to move it
     
  17. Whillshire

    Whillshire Ancient
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    the only honor rule left is no dual wielding, but that is easily stopped because once the weapons are taken from their starting positions, they cannot be picked up again

    it aids in giving the shotgun wielding cops reason not to leave their area, where their shotguns usage becomes less useful, and don't worry, the cops cant shield door camp, because there are about 4 ways into the defending area and only the one has the shield doors
     
  18. Ether

    Ether Ancient
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    I'm not too much into Cops 'n Robbers type maps, but it looks like the forging is excellent. Good work.
     
  19. Whillshire

    Whillshire Ancient
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    Im going to try to post an updated version with more aesthetics and features, and tips of money glitching already made maps?
     

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