Hydra

Discussion in 'Halo 3 Competitive Maps' started by DreadRex64, Jun 16, 2008.

  1. DreadRex64

    DreadRex64 Ancient
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    [​IMG]

    Hydra (aka Extra Doom(beta name)) is a small FFA Slayer competitive map I made. It's asymetrical, and I made it with some of the suggestions from the Head to Head thread in the Optimatch forum(Bungie.net) in mind.

    Weapons/equipment include:


    4x Battle Rifle
    1x Carbine
    1x Sniper Rifle
    1x Beam Rifle
    1x Shotgun
    2x Plasma Rifles
    1x Spartan Laser
    2x Plasma Grenades
    2x Spike Grenades
    1x Regenerator

    Feedback would be much appreciated.

    - DreadRex64

    Gametype:

    Hydra Slayer

    More Pics:

    [​IMG]

    [​IMG]
     
  2. Mortarion

    Mortarion Ancient
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    Too open, doesn't look too good. Sorry but 2/5.
     
  3. Rooneynator

    Rooneynator Ancient
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    uhh im not tryin to be mean, but what did u do? throw down a couple boxes? its way to empty.
     
  4. Paliut1992

    Paliut1992 Ancient
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    interlocking would be nice but it looks good....sadly i am not the first post
     
  5. DreadRex64

    DreadRex64 Ancient
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    So what do you think I need to add? Like I said, feedback is appreciated. Also, keep in mind this is my first map so it's not a work of art. Thanks.
     
  6. Mortarion

    Mortarion Ancient
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    You need to add more things into the middle and take out some weapons. Use some interlocking for a cleaner look aswell. If you need help send a message to iTz CoBrA v2 I'll be on tomorrow.
     
  7. DreadRex64

    DreadRex64 Ancient
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    Sounds reasonable enough. I tried to get a semi-open battlefield that doesn't take too long to traverse. Thus most weapons are long-range. Hence the Battle Rifles, Carbine, Sniper, Beam Rifle, etc.
     
  8. TankedGrif

    TankedGrif Ancient
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    Where's the rest of it?
     
  9. Norlinsky

    Norlinsky Guest

    Here, read up on your Forging 101 and try experimenting with it. Your map will soon look professional and people will be more inclined to download. Good luck!
     
  10. shortspeedy

    shortspeedy Ancient
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    Way not enough things in there, too empty, prolly took you like 4 seconds to make. Oh, and btw take your screenshots in custom games, not forge.
     
  11. ActTehKiLL

    ActTehKiLL Ancient
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    Way to empty needs clipping/interlocking try some building to fill up space and yea 2/5 tho EEEEKKK! haha
     
  12. Jimbodawg

    Jimbodawg Ancient
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    It looks like it should be a KOTH map. Way too open. try making a wall around the center to make it smaller.
     
  13. xMBMAxPureEvil

    xMBMAxPureEvil Ancient
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    yea this map is WAAAAYYY open and need more interlocking seriously 2/5
     
  14. the persister2

    the persister2 Ancient
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    as everyone says 'too open' it is, try adding 2 or 3 more buildings on the sides and some cover to get there. Good luck.
     
  15. IPokeNinjas

    IPokeNinjas Ancient
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    From what i saw it of the map it does look a bit too open so what i think you should add if you can is too add some geomerged walls dug around the the mid-edges to add aesthetics and cover. Also , i think that the double boxes placed flat around the edges should be interlocked and placed on their sides to show the bottom for a different look/surface and smoothness of the boundaries , with these improvements it could be an excellent head to head map.

    Currently: 3/5
    W/ Suggestions: 4.5/5

    Good Luck on V.1.1 (or V2 ,0.1 , whatever :p)
     
    #15 IPokeNinjas, Jun 16, 2008
    Last edited: Jun 16, 2008
  16. DRiSCOLL

    DRiSCOLL Ancient
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    ok guys its not that bad it seem fun for some game types and a small party but theres not really an eyecatcher, also some action shots would b good and dont take screenshots in forge, more cover would b good
     
  17. DreadRex64

    DreadRex64 Ancient
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    Thanks for the feedback guys, I'll redo Hydra and I'm working on a CTF map. Can't wait to finish it, it might be pretty cool in the end.
     
  18. cheezbob

    cheezbob Ancient
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    Is it just those single boxes? I think adding more is necessary.
     
  19. OddWorld17

    OddWorld17 Ancient
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    sorry but it looks like u spent more time on closing off the map than u did on the actual map! lol
     
  20. evan12075

    evan12075 Ancient
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    sorry if this comes out sounding rude but this map needs a lot of work. It looks unfinished. the map is way too open and theres NOTHING special to it. try adding a couple more structures or more levels to the map. then i could actually consider it a map instead of an unfinished looking map.
     

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