FRAGMENTS A two sided map for all gametypes including interlocked objects and fused with map geometry with curved mancannons. Works best with team slayer and is bests with 8 players but it is setup for 12 players. Also i can not add anymore or i would it says not enough room in map even though i still have money left. Map Link Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Screenshots Overview Side Passage Back Bottom First Floor Catwalk
Not to be rude, but i am really sick of these starch and sterile maps that use upside down bridges and boxes and interlocking and geo merging, but still look so damn boxy and basic. That's like 50 percent of whats on forgehub right now. I am not saying you made a bad map, but you should add some angles or aesthetics in to make it less plain. cause i have seen hundreds of other maps that look exactly like this. I am NOT saying its a bad map, and you clearly have lots of skill, but put some more aesthetics in future maps
i would have put that stuff in there but as i said in the post it wont let me spawn anything even though i have money left
The reason we use upside down bridges is because there easyer to walk on same with the boxes. The balance between astechtis and gameplay is weighted on gameplay more. So the "Boxy" feel you said is basicly un-avoidible when going for smooth gameplay. For your map, It looks like it would be a blast to play on my only concern is the man-cannons . For a future map i suggest inlerlocking them into the box or even merging them into the gound! IT would make the map look a-lot cleaner and cooler. Your entire concept is great. Ill down'load and do a detailed review later.
Have you or cheezbob made any inovative angular maps recently? You and cheezbob are being to harsh, this is a WELL MADE map it takes time and effort to make it look neat and if your fed up with neatness go back to bungie.net because forgehub is thriving atm of new forgers which means a lot more potential pro forgers and people putting a well made map using all of the advanced forge techniques i'snt a clever idea. I for one see this map as a excellent good examplar use of geo merging interlocking and floating objects - the maps looks very balanced and bump free deserving the competetive section of the forums, Do not worry about people saying its boring and square because eventually angular maps will get "annoying" too and people will flame forgers for making angular but untill then try not to get caught in the craze this is an excellent map especially as its only your 7th post :O I Congratulate an excellent map 4/5 Maybe in the top area more cover could be needed and I would definatly making a version two if you fix that spawn problem GJ!
i on the other hand, prefer the upside down everything thats neat and perfect. i know it could use more asthetics, but i guarantee if you could give this map its own theme and look, the layout is fine as is. its hard to make maps look awesome in foundry. so yeah, if this looked like midship or ivory tower, there wouldnt be complaint of sterile looking boxes and ****. people need to use imagination. the map plays great. thumbs up.
This looks amazingly clean, the bridges interlocked with boxes, exactly what is your technique, i have a few different ones, but this one seems almost flawless...I'm guessing save quitting, but i'm not sure. anyways, great job on the map, it seems to be rather flawless, and some of the map has some really unique qualities, like the hill, or the 4 barricades made from walls, all beautiful and whatnot...some good geo-merging and all in all, this is great...keep up the good work
having the map smooth is not always the best thing id say because if u want a more realistic experience u need areas were u hit a bump in the ground or a area u cant crouch under
Maybe its because there isn't enough room to spawn some objects...Like when you try to spawn something but a permanent wall is too close and then the game makes a buzzing noise and says cannot create object, not enough room. This might be the case, i would check it out for myself but my xbox is currently confiscated by my mother... :-(
People,come On...i Mean It's A Competitive Map.if He Wanted It To Make It For Looks,he'd Put It In The Aesthetics Section
i like the idea and it looks nicely interlocked but the only problem is it looks abit open, but still looks fun good job
So is every basic well made map on forgehub. And I am NOT being harsh, i like the construction and skill on this map, it's just too plain and not creative. Please do not take my posts as hostile. I like aspects of this map.
looks pretty cool, but 'fragments' seems like an innapropriate name, because everything is neat and tidy