Trench Warfare v2

Discussion in 'Halo 3 Competitive Maps' started by HLG Viper, Jun 15, 2008.

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How do you like it?

  1. Shame on you!

    16.7%
  2. I did not like it.

    16.7%
  3. it's fine

    0 vote(s)
    0.0%
  4. Better then version one!

    66.7%
  5. 6/5!

    0 vote(s)
    0.0%
  1. HLG Viper

    HLG Viper Ancient
    Senior Member

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    Map Title: Trench Warfare V2
    The updated version of trench warfare, complete with underground tunnels and fixed spawns

    Trench Warfare V1; Trench Warfare Version 1

    Download Map

    Description:
    Version two is here! most of the critisism on the first map was about tunnels, so here they are! The tunnel follows the trench shape, and you can enter the tunnel from three directions; each starting area and a drop-down from the edge of no mans land. a rocket spawns in the tunnel below the turrets, and this element makes the combat spread all over the map. There's also one shotgun in each side of the tunnel (if you go right from the tunnel entrances), and instead of stairs as ramps, there are crates. The crates makes the people above able to ambush eachother, and shoot on the people below. I also added two barriers on top of the trenches in the beginning, added more spawns all over the map and added spawn areas to prevent spawn-killing. To reach the rockets from the top-part, you'll have to drop down from no mans land through a fencebox ( i realize now i could have used some scenery in the background. D'oh.), but as in the previous version, the no mans land is risky. Also, in the starting areas, i added two new different ways to get out of there; The tunnel entrances and a dumpster in the back, to add a little depth in the spawns. That was about it, happy hunting!

    Screenies;

    Tunnel rat
    [​IMG]

    New enhanced spawn-area; Dumpster, tunnel and ramp
    [​IMG]

    Here's the possible ambushes i am talking about
    [​IMG]

    And here's the opening into the tunnel, perfect for assisting your allies down there
    [​IMG]

    Drop down here..
    [​IMG]

    ..and land here.
    [​IMG]

    Overview
    [​IMG]

    [SIZE=+2]For those who haven't seen version one, here's some old screens[/SIZE]

    First Person View
    [​IMG]

    Old Overview
    [​IMG]

    Old Spawns
    [​IMG]

    That's about it. And please, give honest opinions, and do not just judge it by the screen-shots if possible, comment, then test it, then comment and rate. Otherwise (if you are feeling lazy) just comment and rate.
     
    #1 HLG Viper, Jun 15, 2008
    Last edited: Jun 15, 2008
  2. Mount Killamonjaro

    Senior Member

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    I like it reminds me of Battle Of Verdon.
     
  3. NuclearNinja142

    NuclearNinja142 Ancient
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    Can you make it so that you can't jump out of the trenches? Or is it supposed to be that way?
     
  4. HLG Viper

    HLG Viper Ancient
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    that would be hard, since then you would not be able to shoot out of them. Yes of course there is a way, but that would ruin the concept. besides, i had to remove stuff to even afford to make a version 2, and i have about 20 bucks left, so i cannot make it so that you can't jump out of the trenches, sorry.
     
  5. LaTurno11

    LaTurno11 Ancient
    Senior Member

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    it looks similar but better ill DL it fo sho.
     
  6. HLG Viper

    HLG Viper Ancient
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    if you vote on the poll, please tell me what i did good / bad. don't just vote "i did not like it" without saying why, because what's the point of telling me it's not good if you don't help me improve my forgery? that way, my other maps may turn out equally bad to you.
     
  7. sgt.pepper

    sgt.pepper Ancient
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    i like the concept, and ideas but i think it might need vehciles
     
  8. LuckoftheMoose

    LuckoftheMoose Ancient
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    Please do not double post. It is a violation against the rules, plus the mods hate it...
     
  9. charliezulublue

    charliezulublue Ancient
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    I liked the first 1 and this is awsome i say all that it needs is barbed wire lol 5/5
     
  10. HLG Viper

    HLG Viper Ancient
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    glad you liked it.
    sorry, i should remember to edit instead.
     
  11. AItius

    AItius Ancient
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    looks like an awesome map. the interlocking on the floors is amazing 5/5
     
  12. HLG Viper

    HLG Viper Ancient
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    sorry for double-post. i'll edit next time.
    haha, good :) i played it FFA with two other people, and as i said in version one, spawns does not work well in FFA since the respawn areas are set to attackers and defenders.

    EDIT; sorry again, didn't see second page. man, i need to be more alert. Thank you, yes the floor took a while =)
     
  13. Dark3nd Av3ng3r

    Dark3nd Av3ng3r Ancient
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    pretty cool better than version 1. the tunnels allow for mor gameplay
     
  14. HLG Viper

    HLG Viper Ancient
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    yes indeed, they allow for more routes out of the spawn-area to prevent spawn killing, and they are also a good compliment for the empty no mans land.
     

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