Puzzles

Discussion in 'Halo and Forge Discussion' started by sugaballa99, Jun 13, 2008.

  1. sugaballa99

    sugaballa99 Ancient
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    Does anyone have any puzzle idea's ?

    I need like 3 puzzles, i already have one thought out.

    I will give you credit, you don't have to make them, just give an idea.
     
  2. Snipers Stealth

    Snipers Stealth Ancient
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    Puzzle maps aren't honestly my forte, but I do enjoy playing them. Personally, I like ones with moveable objects to access jumps, and ones with little tricks such as getting through a wall using a Mongoose. Good luck with your map(s), I hope this helped.
     
  3. BattyMan

    BattyMan Ancient
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    You could have a one with a staircase leading up to doorway high up in the side of a wall. A grav lift would be holding a box in front of the doorway, but simply destroying the grav lift would just mean you'd fall trough the newly made gap when walking from the stairs to the doorway. The solution would be to lay a deployable under the box before it hits the ground, holding up the box and giving the player a path from the stairs to the door. You could put a marking on the ground as a hint showing the player where to lay the deployable cover.

    A simple one would be a room filled fusion coils, and some of those fusion coils would be inside the teleporter leading out of the room. You'd need to destroy the fusion coils to exit, but doing so would kill you. The player would be forced to find a hidden bubble shield to protect himself with.
     
  4. sugaballa99

    sugaballa99 Ancient
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    This isn't for a puzzle map.

    Im trying to make a minigame Indiana Jones map, where you have to go retrieve the crystal skull ( oddball ) and make it out of the cave.

    I was going to have 3 rooms with a puzzle in each where you have to solve each to move on.
     
  5. Snipers Stealth

    Snipers Stealth Ancient
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    Ah, I see, sorry, that wasn't very clear before. I'm not sure how your going to 'force' the player to move, unless you make some kind of switch causing death once the Oddball is picked up.
     
  6. sugaballa99

    sugaballa99 Ancient
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    To make the player leave once the oddball is picked up...

    i was going to make a switch that forces a soccer ball to spawn ( boulder ).

    And the boulder will chase the oddball player ( like in the movies ).

    I will have to play around with the gametype to see if the soccer ball can kill the player. Maybe making the player slower when he has the oddball?
     
  7. Snipers Stealth

    Snipers Stealth Ancient
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    Yeah, it would need some testing. I'm pretty sure the Soccer Balls can't kill, but maybe you could play around with fusion coils or something. I don't know, just have a play around. I'm open for help should you require it.
     
  8. ezekeil20five17

    ezekeil20five17 Ancient
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    you could use a wire spool dropped into a man cannon thats lethal on a normal gametype if you still want to use a ball try putting some shields very close to gether for it to rebound off first if you want to see a working wire spool trap down load my map rat race attack it works well and is easy to do
     
  9. Mista Skittles

    Mista Skittles Ancient
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    here is something that I used in a puzzle map that I never finished.

    I noticed that thrown equipment also floats in the weapon holders. you can let people use this to their advantage to get to a higher point of elevation. like if you used a grav lift on a weapon holder, it would take you higher than 2 boxes high.

    another idea that I used was that I made a small hallway thing and I had teleporters pointing to where to shoot. I used the previous idea to get a sniper rifle, then you would used the ricochet of the bullet from the sniper to blow up some fusion coils opening a passage way, or something else
     
  10. hobblejp

    hobblejp Ancient
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    Soccer balls can kill but to make such a trap youd need a raised gravity less box (so shield doors in a box shape with the bottowm being a pallet with a grav lift on it then holding the pallet up you set a long barrier and set this as an obsticle to get the oddball, player move the barrier enough the pallet fals so does the grav lift and youve got a soccer ball launched but its very awkward, the best way to set a specific event like a bolder is timing as you have to make a chain trigger and hope the object doesnt stop still when the chain is broken
     
  11. xXmooregamesXx

    xXmooregamesXx Ancient
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    Okay, do you understand how you would mak ethat switch, though? Min/max with a grav lift would be the simplest... if you know what I am talking about.

    :whisper: www.h3artificers.com :no more whispers:
     

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