Squirrel Yard

Discussion in 'Halo 3 Competitive Maps' started by ZANDER1994, Jun 13, 2008.

  1. ZANDER1994

    ZANDER1994 Ancient
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    Download Map

    Hello. Well now that we're friends, let me talk about this map I made. It's called Squirrel Yard due to the several similarities it has to Beaver Creek, a map in halo 2.
    There are two bases, they're both small and house-like so they can be jumped up on top of and used as good vantage points. Behind and off to the side of each base, there is another vantage point with a teleporter, like Beaver Creek, that can be used to storm a base from behind.
    In between the two sides there is a bridge-like structure (like Beaver Creek) with a single gravlift that can take you up to the main floor of it. A sniper lays there and if you walk to the end of the bridge, there is an easy drop down point with cover. Underneath that is the over shield (like Beaver Creek).
    Keep in mind, this is a symmetrical map. The time it takes to get to both flags and bomb points is equal, and there are equal number of jumps on each side that can be utilized. The structures themselves are different though.

    For those of you who need a weapons list.
    Long Range
    2 Carbines
    2 Battle Rifles
    1 Sniper Rifle
    Medium Range
    2 Assault Rifles
    1 Needler
    Short Range
    2 Maulers
    2 SMGs
    Grenades
    8 Frags
    4 Plasma
    Power Ups
    1 Oversheild
    Equipment
    1 Regenerator



    Below, the red base.
    [​IMG]

    Below, the blue base.
    [​IMG]

    Side view of bridge below. Can be jumped to from roof of blue base. And from truck with crates.
    [​IMG]

    On bridge view below.
    [​IMG]

    View of red base teleporter, vantage point, and neutral over shield in background below.
    [​IMG]

    View of blue base teleporter and vantage point below.
    [​IMG]

    View of gravlift, and truck underneath bridge below.
    [​IMG]

    Overview of map below.
    [​IMG]
     
    #1 ZANDER1994, Jun 13, 2008
    Last edited: Jun 13, 2008
  2. ZANDER1994

    ZANDER1994 Ancient
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    Phew, that was a close one. I almost forgot to post a link.
     
  3. SVD Zero

    SVD Zero Ancient
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    lol looks good i like the idea great job, ill check it out
     
  4. BennyIV

    BennyIV Ancient
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    looks well done. however i think you should put the flags more IN the base and less in the open
     
  5. ZANDER1994

    ZANDER1994 Ancient
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    I just downloaded Solace Benny. Your a pretty good forger for someone with not a lot of posts.
     
  6. Orphanslayer92

    Orphanslayer92 Ancient
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    looks good but too open
     
  7. ZANDER1994

    ZANDER1994 Ancient
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    I'm guessing that means your not going to download it? :[
     
  8. browniekillyou

    browniekillyou Ancient
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    um it looks kinda plain could you add more detail like barrels and fusion coils and pallets? it would make the map loads better
     
  9. CaMOfo

    CaMOfo Ancient
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    I see you tryed some interlocking in there, but some places look a little messy because you mixed up the objects (EX: Below, the Blue Base). Overall I'm liking the feel of it and you deffinetly just got my download.
     
  10. ZANDER1994

    ZANDER1994 Ancient
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    Fair, fair. I can take some criticism. I think a lot of people are thinking its open, which I guess it is, but the second picture was taken from the corner of the map to make sure I got that crate in which fills up the corner. If I had taken pictures from the ground it would look more crowded.
    There is also A LOT of interlocking. See that whole wall blocking off the map? All interlocked. The bases roofs are interlocked with the walls around them. The bridge is, and so are both vantage points. (Note how one is not quite 2 boxes, yet not 1).
     
    #10 ZANDER1994, Jun 14, 2008
    Last edited: Jun 14, 2008
  11. x Butt3rball x

    x Butt3rball x Ancient
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    I like how you get the feeling of Beaver Creek when you play it. You have my download.
     
  12. ActTehKiLL

    ActTehKiLL Ancient
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    I love your interlocking on your boxes they are so clean i love the design of this map its Fantabulouso good job i think it would be 4/5
     
  13. the persister2

    the persister2 Ancient
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    its a bit open, more cover would be appreciated but an overall nice job 3.5/5
     
  14. Lamposts

    Lamposts Ancient
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    The map looks really cool 5/5
     
  15. TyRant Hacker

    TyRant Hacker Ancient
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    ZANDER1994 why won't you refrain from double posting, and bumping your thread. The map looks extremely open and very easy to score. I notice random placement of objects and some obscure placements. Better luck next time.
     
  16. DRiSCOLL

    DRiSCOLL Ancient
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    looks pretty good, it looks big and a good multi flag map, thers a good amount of cover but some things looks a bit random but still look like a solid map
     
  17. ZANDER1994

    ZANDER1994 Ancient
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    Tyrant, I only double posted once, and that was to say that I forgot to post a link and that I did because viewers that were first looking at it for the first ten minutes missed it. This is also my thread, and I am supposed to comment on it more than anyone else to answer questions and interact with my visitors. Thank you for the comment but you can stfu about my thread. I am not bumping or trying to score posts in any way.
    Also WTF is up with the link? Are you really that into telling me something stupid that you need a link to my name which is on here about eight times already?
    I think you are mad about one of my comments on your maps, which by the way, I DOWNLOADED. Just calm down, take a chill pill. This is forge hub, not everyone is going to like your maps.
     
    #17 ZANDER1994, Jun 15, 2008
    Last edited: Jun 15, 2008
  18. alienman911

    alienman911 Ancient
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    why is it Squirrel Yard
     
  19. ZANDER1994

    ZANDER1994 Ancient
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    It says in the description. If you had read it, you would know that I said it resembles beaver creek so i named it that.
     
  20. Lantus Nova

    Lantus Nova Ancient
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    It reminds me of beaver creek.
    Cool map!
     

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