Dead City v2

Discussion in 'Halo 3 Casual Maps' started by Highimpact1, Apr 21, 2008.

  1. Highimpact1

    Highimpact1 Ancient
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    Dead City
    ~These fractured remains near Voi remind us that brave souls died here defending us from the Infected. 8-16 Players

    {Featured by Podtacular &
    Xbox 360 Fanboy!}

    Premise/How To Play
    This is a Infection Holdout map which consists of Humans defending two buildings which are connected via catwalk. You are part of ETS (Emergency Transmission Squad) who were sent to investigate the Contamination Alert send out a week before. Your team finds the contaminate has leaked into the main water source and the NIV Virus had already spread throughout the surrounding area. The goal of the game is to surviving as a team, until evac. can arrive (5 Minutes.)

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    Download Map
    You can find the Topic on Bungie.Net:
    Download Map

    The Version 2 Update
    With the introduction of the V2 Update there is now:

    -Changing Time of Day!
    From Day to Dusk, the light now changes with the day. The day starts out bright, then gets more gloomy. Finally the Gloom turns to Night. This makes the games more challenging for the humans (more balanced) and gives a very exciting twist.

    -Map Evolution
    The map now evolves as the game progresses, but only so slightly. Inside the base after nightfall, the greenhouse has only one path to the bottom instead of two. A fusion coil spawns right behind a doorway; partly to light the way, and partly as a deadly trap.

    -Hidden Weapons
    I now added an almost RPG or Scavenger type aspect to the game with the introduction of secret weapons hidden in some strategic locations on the map. There is now 3 Shotguns, 2 Pistols, 1 Battle Rifle, 1 Flamethrower & 1 SMG. To those of you who dislike having the extra weapons, do not worry, they are cleverly hidden and the only easy one to find is the SMG. There are also No Extra Rounds for any of the extra guns. This means one set of rounds, make it usefull.

    Gametype
    This map is made to play with the Holdout Gametype.

    Special Settings
    Zombies:
    100% Speed (Alpha Zombies have 110%)
    75% Gravity
    No Shield
    Sword Use Only
    Zombie Color

    Humans:
    100% Speed
    100% Gravity
    No Shields
    Starting Weapon- Shotgun
    Secondary Weapon- Pistol
    Weapon Pickup On

    Last Man Standing:
    110% Speed
    100% Gravity
    150% Damage
    2x Overshields
    Weapon Pickup Off
    Forced Color White
    Waypoint for All

    I would post a run through of the map (You can't really get a feel for the map from the screenshots) however GeeVee Grab is not working, and I don't have a capture card yet.

    Affiliates
    First and Foremost Everyone should check out one of the best groups on Bungie.Net...
    The Bump List
    With expert forging advice/tips, the bump list is THE place to go for a quality community, and some of the best maps ever created. I also recommend you check out the Bump List's latest & greatest map pack: "A Bump In The Night"

    Also there is a great group started by Moderator Ash:
    Community Map Favorites
    This is really and excellent group to promote any wonderful maps you have found on Bungie. About every other week, the top maps in specific categories are voted on, and put into an unofficial Community Favorites List. I urge you to join this group, and start playing some really great maps made by the community.

    Previous Maps
    The Crypt
    The Crypt is an award winning revolutionary infection game, in which the humans start out on the first floor, and must work together to make their way through the Crypt. Zombies can spawn nearly anywhere in the Crypt and thus are able to attack from the front and behind, so it is absolutely necessary to work as a team.

    You can check out My Fileshare for some extra content.
     
    #1 Highimpact1, Apr 21, 2008
    Last edited: Jun 11, 2008
  2. CC Pybus

    CC Pybus Ancient
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    sounds cool but wouldnt it be more challenging if the zombies had shields, one pistol soht to the head and they are down, it might be easy to survive the 5 minutes.
     
  3. nullstar

    nullstar Ancient
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    it sounds interesting ill try it and i agree w/ Pybus
     
  4. Enforcedjosh

    Enforcedjosh Ancient
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    embed your screenshots then you will get more downloads
     
  5. Highimpact1

    Highimpact1 Ancient
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    Trust me Pybus, it is very hard to survive the round. With the changing light, and 10% speed boost for the alpha zombies, you won't survive a round for a couple games ;-)

    Also Enforcedjos, I will definitely try to get those pictures embeded however imageshack was so bogged down yesterday that it took me a long time to get just one up.

    I really appreciate the comments guys, on the Bungie.net forums all you ever seem to get is "this sucks" or "this is awsome". I almost never get actual constructive criticisms on what I could improve on, so thank you.
     
  6. MNM1245

    MNM1245 Ancient
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    Looks good but you're lucky I wasn't feeling lazy or else I wouldn't have looked at your screens. Embed please
     
  7. Highimpact1

    Highimpact1 Ancient
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    Okay I embedded the images, thanks to everyone who took the time to click on the links.
     
  8. Debo37

    Debo37 Ancient
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  9. xSharpshooter94

    xSharpshooter94 Ancient
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    this looks pretty good. I find that ghost town really isn't the best place for forgeing. that considered i think that this is a well above average map. good job.
     
  10. Pro NZ Assassin

    Pro NZ Assassin Ancient
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    oh kwl this seems like a good map
     
  11. madbagger12

    madbagger12 Ancient
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    I don't really care for ghost town or the filters.
     
  12. SlasheI2

    SlasheI2 Ancient
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    looks like an interesting map but some more gameplay pics would be nice.

    oh and does NIV stand for New International Version of the Bible? not that i would know..
     
  13. Eyeless Sid

    Eyeless Sid Ancient
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    I love ghost town as a map good work on your version. You might want to add alot more to the map though. Try to use your whole budget.
     
  14. IPokeNinjas

    IPokeNinjas Ancient
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    Looks great , but i cant really see much of the map with the juicy filter on (at least i think its that?).
     
  15. Highimpact1

    Highimpact1 Ancient
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    This map was just featured on the latest Podtacular customs and creations show.
     
  16. sexy dude

    sexy dude Ancient
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    First i would like to say is WELL done for building it on ghost town i am finding it hard to build on ghost town don't know why
     
  17. Boydeh ..

    Boydeh .. Ancient
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    Veryy good ghost town map! :)

    And i liked the long description about the map :)
     
  18. Highimpact1

    Highimpact1 Ancient
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    What do you guys think I should improve for the next version? I've already decided to fix the "camping" spot outside (The one Podtacular found), but what else should I do?
     
  19. DrAyMeHr

    DrAyMeHr Ancient
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    wow looks mega, not many people build using the filters, but i think on this map it is just a plain awesome idea

    Oh yeah, areas for improvement: Hmm, not many really, include a couple more pictures to show a bigger map overview ^^ thats all
     
    #19 DrAyMeHr, Jun 11, 2008
    Last edited: Jun 11, 2008
  20. cheezbob

    cheezbob Ancient
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    Looks gewd
     

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