Cavernous

Discussion in 'Halo 3 Competitive Maps' started by LOCK.xcf, Jun 11, 2008.

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How does this map look?

  1. Garbage

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  2. Decent

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  3. Average

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  4. Good

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  5. Great

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  6. Masterful

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  1. T3chnomonkey

    T3chnomonkey Ancient
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    Very nice looking.
    I especially like the geo-merging in the hallways, that must have been a pain to do.
    Your use of the hallways is very nice.
    I'm afraid of teh shotgun being too powerful, but we'll see.
    Q'd for d/l.
     
  2. LOCK.xcf

    LOCK.xcf Ancient
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    it isn't really, since it only has one clip, and 3 min respawn, you hardly ever see it, but the brute shot on the other hand...
     
  3. rtlbeans

    rtlbeans Ancient
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    really fun map wish i could of helped test it but have my xbox taken away

    but it is fun and i like that u used the back of foundry

    good job 5/5 for sure
     
  4. evan12075

    evan12075 Ancient
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    looks like this map might provide some seriously EPIC ctf games. i may have to DL this after i free up some room.
     
  5. HumBoys

    HumBoys Ancient
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    aaw, I was hoping for some back tunnels in the warehouse area as well.
     
  6. Pirates

    Pirates Ancient
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    This is a sweet idea, i tried, but failed (it was for conquest)
    backwards foundry FTW!
    Capture Out!
     
  7. !nikheizen

    !nikheizen Ancient
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    I have to agree with T3CH that the shotgun is looking a wee bit powerful, maybe if it had a high spawn with 0 spare clips, but even then it would still be powerful.
    Going to check it out, looks interesting.
    The hill right on shotgun disturbs me also.
     
  8. LOCK.xcf

    LOCK.xcf Ancient
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    shotgun is lowest ammo and longest respawn
     
  9. Esquisofrenic

    Esquisofrenic Ancient
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    very nice merging and interlocking. this looks awsome and very original, also fun to play on
     
  10. Beyond Skill198

    Beyond Skill198 Ancient
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    I've seen maps like this before, but none with quite as much detail as this. Good job on the bases made out of boxes. Looks like you put a lot of time and thought into the weapon placement aswell.
     
  11. LOCK.xcf

    LOCK.xcf Ancient
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    ya, it was the main focus, since i was useing such a small place, i wanted it to be very balanced and detailed
     
  12. nealsaviking

    nealsaviking Ancient
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    Looks like a lot of fun. I really like the interlocking at the bases.
     
  13. Killamanjaro123

    Killamanjaro123 Ancient
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    how D-licious of a map, I will dl.
    try straightening out those base by the walls, add a passage around the other side for better gameplay, I can see hallway camping being an issue
     

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