MLG Frequency

Discussion in 'Halo 3 MLG Maps' started by Echo, Jun 11, 2008.

  1. Echo

    Echo Ancient
    Senior Member

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    MLG Frequency. Great map for some 4v4 action. Works great for Team Slayer. It's an open map but with plenty of cover. Symmetrical map that is fair under all circumstances. If you're tired of playing Onslaught and Amplified try out Frequency.

    Download:

    -Map

    Weapons:

    -Battle Rifle (15)
    -Covenant Carbine (4)
    -Sniper Rifle (2)
    -Rocket Launcher (1)
    -Mauler (1)
    -Grenades (10)
    -Plasma Grendade (4)


    A-Base
    [​IMG]


    A-Base 2
    [​IMG]

    A-Sniper Tower
    [​IMG]

    B-Base
    [​IMG]

    B-Base 2
    [​IMG]

    B-Sniper Tower
    [​IMG]

    Rocket Spawn
    [​IMG]

    Center Building
    [​IMG]
    [​IMG]
     
    #1 Echo, Jun 11, 2008
    Last edited: Jun 11, 2008
  2. J A Y

    J A Y Ancient
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    what ruins this MLG map for me is the two wall corners next to each other. something about it i dont like. but otherwise it looks alright. ill be sending you a social group invite
     
  3. Absurdist

    Absurdist Ancient
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    Looks cool, but a little less professional than a MLG map usually Does. I would suggest closing off the two foundry 'legs' if you will... Make the map more symmetrical, and, I hate to say it, but ease down on the creativity a bit. In any other map, wall corners are awesome, but they seem sort of melancholy.
     
  4. Linubidix

    Linubidix Ancient
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    looks reallly good, I like how you havent blocked off the foundry bases.
    All of the interlocking in this look very neat, very MLG. The only thing I dislike is the wall corners. I'm not a huge fan of doing them like that. but its your decision and I'm sure you have some reasoning behind it.
    Good job
     
  5. Echo

    Echo Ancient
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    Yeah I put the wall corners there for now. I'm open for suggestions of what other items or ways to put there for more cover area.
     
  6. Linubidix

    Linubidix Ancient
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    Perhaps have them standing normally and merge them into the ground so that it provides cover, but not a lot of cover.
     
  7. Absurdist

    Absurdist Ancient
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    Try cutting down on the nuber of the tructures on the side, and focus in on the middle. Most MLG maps I have noticed that have gotten big emphasize the middle, with subtle importance on the sides, like the pathways in Amp and Onlsaught
     
  8. rtlbeans

    rtlbeans Ancient
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    looks good like how u use the back for the bases
    is there a point to th 2 wall corners?
     
  9. Echo

    Echo Ancient
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    Cover is all it is. It's temporary.
     
  10. Ak Gumby

    Ak Gumby Ancient
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    roflcake

    lulz...why is there a window panel in the crane? other then that the map looks good...excellent interlocking (i also like to make "A" and "B" signs sticking out of boxes like that)...i cant download as of right now tho...no space for gumby
     
  11. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    very nice but whats in the middle where we cant see?
     
  12. Echo

    Echo Ancient
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    Sorry photo is being stupid. If you saw MLG Arena then It's like that but smoother and more room.
     
  13. HITtheLIGHTZ

    HITtheLIGHTZ Ancient
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    Much improvement here. I'm still not to sure about having rockets, mauler, and two snipers on a foundry mlg map. Maybe cut out the rocks?

    Good job
     
  14. Echo

    Echo Ancient
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    I didn't even notice, I think one of my friends put it there without telling me.
     
  15. Echo

    Echo Ancient
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    Thank you
     
  16. HITtheLIGHTZ

    HITtheLIGHTZ Ancient
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    I'll give it a run through later, I'm not entirely sure of using the fences is a good idea because they can be inconsistent but I'll check it out first.
     
  17. bnasty574

    bnasty574 Ancient
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    This looks really . . . miss-matched. I dont' know, it just doesn't look like something that would play good.
     
  18. Esquisofrenic

    Esquisofrenic Ancient
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    it loosk great. nicely interlocked. but bare in some places. i think the middle part could have been done better
     
  19. Y35 <3

    Y35 <3 Ancient
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    i'm glad you took the time to do all the interlocking but i think a place that could use some more is the pyramid structures, i have seen in amplified that if you geo-merge them into the ground a little they can make a perfect square without those small gaps on the sides
     
  20. Echo

    Echo Ancient
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    I think I'm going to get rid of those pyramids in the center and put some things in the ground. I might just change the whole middle structure. I'm comfortable with the surrounding areas though.
     

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