Description: Maximum security protocal: lock the doors, stay hidden, remove anything moving on sight. 4-12 Story: (yeah, a story) This used to be a government security house for very valueable items. They set it up so everything could be seen from one central comman center. (This is where the sniper spawns) During the 2400's, The increasing amount of alien attacks lead it to be a safe house for marines and secret operations to eliminate the covenant forces in their area. No one expected it to do so well during a direct attack... CRISIS LINK!!!!!!! Now for some pics Attacker's side from the inside. Looks much better when playing. From the ground level looking at the Defender's side. May I add again, looks much better when playing. Other side of the courtyard area. Looking at the Central Command Tower. That's me snipin something that now I can't remember what it was... The Attacker's spawning side. Actually has good fortification, and a mancannon that shoots directly ontop of the Attackers second base. When life gives you lemons, in this case a giant crane, make a trap door... Three fusion coils on a pallet in the crane. Break the pallet, and the fusion coils fall directly on a small exit of the defender's base's spawning area. And OMG looks much better when playing, can't stress that enought ENJOY
lol now onto the map, i do like it. i personally dont think its better than your other map, but its still good.
Looks pretty cool. I think a good sniper would own the map though making it not so fun for the players on the ground...I would DL to check it out but I can;t at the moment...Keep up the good work!
This looks pretty cool i like the fusion coil trap and the base/tower b is pretty cool with the window panels.
Nice map. Looks a little sloppy. Spend the extra couple of hours making the map a little neater. Other then that I like the map.
Very good job, the map looks great, and very thorough and aesthetic. The only thing that might need some improvement is the spawns, from the pics it doesn't look like many spawns have been placed. Instead of just placing one spawn in places, place two or three, it will help the gameplay that already looks like will be lots of fun.
I've never seen the crane used as a fusion coil trap device in any map that I've DL'd. Beside that, this map looks well thought-out and constructed. I'll DL this when I can, then add my comments to this post after a "Forge-through." EDI: DL link doesn't work...