EXAMPLE: A slayer. REASON: because everyone loves to be a murder in outer space with a space suite. EXAMPLE: B team slayer. REASON: think killing but with friends. EXAMPLE: C king of the hill/A.K.A\KoTH. REASON: everyone wants to be king of the castle. EXAMPLE: D assault. REASON: it is always fun to go base wreaking with an exploding bomb. EXAMPLE: E capture the flag/A.K.A\CTF. REASON: just think same concept as assault but with a color image on a pole. EXAMPLE: F territory. REASON: It is just like in the american revolution when both contries wanted the same land but non of them had a thing called a SHOTGUN. EXAMPLE: G infection. REASON: who don't like a good CLASSIC HALO 2 zombies game. EXAMPLE: Z fat kid/A.K.A\the worst gametype of all time in the history of gaming. REASONS. 1) the unbalance is atrocious because of the simple fact that with all gametypes like this one it is FAR to easy for the humans at the start of a round and is impossible for the zombies and the start. but at the end it is too hard for the humans and too easy for the zombies. 2) it is **** 3) it makes **** sound like pillows 4) whoever make this needs to be shot in the head and T-bagged multiple times by some 450 pound FAT KID EXAMPLE H cat and mouse REASON: this is what infection should be something that is fun for everyone and never gets old -this message has been approved by Bib bob-
NIIIIICe map. added to list of dl's. wont be till sunday though... U_U I like the bridge lowering the amount of viewing you can do. well done
Very, very nice. I like the different shape of the map. It's more than just a box with exestentionalism and general molarchy. BEAUTIFUL map, bro! =]
looks very well interlocked. it looks very neat. looks fun to play on and i like that square base that looks neat too
Good map with nice interlocking, geomerging, and originality. The gameplay looks fun but you didn't really explain what gametype it's best used for. The post for this map was really great and indepth. Loved all the pictures and the long explanations. This makes me apppreciate all the work that went in. There is alot of behind the scene stuff that cannot be seen but improves gameplay. -you said that you couldn't geomerge walls into the ground. There is an easy technique to do this. 1. place something to either side of the wall 2. place an upside down door (still standing up) on top of the wall so that it partially merges into the wall 3. grab the wall and it will be pushed down a bit This technique is useful since it is easy and doesn't require you to save an quit