MLG Walnutwood

Discussion in 'Halo 3 MLG Maps' started by ZRDragoon, Jun 10, 2008.

  1. DRiSCOLL

    DRiSCOLL Ancient
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    looks good i used the filled the space up well done and looks like uv blocked it off well the only problem is ther isnt much cover i can c
     
  2. ZRDragoon

    ZRDragoon Ancient
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    There are plenty of corners to go behind and run away if you have to, but otherwise, the map is quite unforgiving with this. I may add some more cover on the bottom of the long hallway, though, so you're not completely screwed if someone is shooting you up top.
     
  3. Sonic

    Sonic Guest

    This looks good for slayers and oddball.
     
  4. x1 caboose 1x

    x1 caboose 1x Ancient
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    good layout nice interlocking 5/5
     
  5. ZRDragoon

    ZRDragoon Ancient
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    New version up! Version 5 has added another level to the mauler room for height advantage. Hope you guys enjoy it.
     
  6. bnasty574

    bnasty574 Ancient
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    This layout doesn't really work, rockets + mauler = fail.

    not really built like an mlg map. I disapprove.

    Grif: OMG he said fail!
     
    #26 bnasty574, Jun 13, 2008
    Last edited by a moderator: Jun 13, 2008
  7. ZRDragoon

    ZRDragoon Ancient
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    How exactly is it not built like an MLG map? I was thinking about limiting the ammo/removing rockets, if that's what you think is wrong with it.

    Have you downloaded it to see if they layout doesn't work, though?
     
  8. bnasty574

    bnasty574 Ancient
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    Is this built as a FFA map or a Team Slayer map? Because frankly it wouldn't work as slayer map, and I'd be skeptical if it worked as anything at all. The weapons just aren't conducive to competitive play and as I said, the layout is fail.
     
  9. ZRDragoon

    ZRDragoon Ancient
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    How exactly are the weapons not conducive to competitive play if MLG uses BRs, Maulers, Rockets, Snipers, Carbines and Plasma Pistols in their maps? I don't understand why you don't think standard MLG weapons aren't conducive for a competitive map.

    It's built as a Team Slayer and possibly Oddball map. How exactly would it not work, though? How you played any games on the map to back that up? If you did, then I take everything I said back, but if not, then please play on the map before bashing it's gameplay.
     
    #29 ZRDragoon, Jun 13, 2008
    Last edited: Jun 13, 2008
  10. Sk84lyfe13

    Sk84lyfe13 Ancient
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    very wonderful interlocking use
     
  11. ZRDragoon

    ZRDragoon Ancient
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    Thanks for the comment. I'd really appreciate a reply, bnasty.

    EDIT: lawl, you got banned.
     
    #31 ZRDragoon, Jun 13, 2008
    Last edited: Jun 14, 2008
  12. RuthlessVoid`

    RuthlessVoid` Ancient
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    Nice map you got there. I tested it out a few times with a 1v1 and FFA. It was a good map. The mauler 3 addition it pretty sweet though.
     
  13. ZRDragoon

    ZRDragoon Ancient
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    Yeah, man. Good fun with the testing. =D
     
  14. CaMOfo

    CaMOfo Ancient
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    I see that you aren't new to forging because of the nice interlocking. The looks it can hold up a pretty hefty party because of how big it is. The layout from the pictures look really nice to and looks like you can have some epic games, such as Capture the Flag.

    -CaMOfo
     
  15. De5troy999

    De5troy999 Ancient
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    Seems kind of plain. Interlocking is great, just, you can add a little more to make it more original.

    Other wise, It looks like BR heaven. :D
     
  16. ZRDragoon

    ZRDragoon Ancient
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    Yes sir. BR heaven is the idea. =D
     
  17. many popes

    many popes Ancient
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    Dear forgers.
    Stop making god damn MLG maps.
    There so un-original and restricted, i'm sick of seeing them everywhere.

    Apart from that it's alright.. Maybe abit to square looking for my liking.
    Also why did you use crates with wep holders, if you dont want it to move don't use a moveable object.

    3/5
    points lost:
    It's MLG -.-
    too square
     
  18. ZRDragoon

    ZRDragoon Ancient
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    I make MLG maps because I hate the default style of play. MLG style is much more enjoyable, IMO.

    I used Weapon Holders with crates because that was the easiest and most budget conserving way to make the step things, since I had ran out of boxes. I'm much more concerned with gamplay than fancy aesthetic feel, but any suggestiong on a better way to do the crates would be appreciated.
     
    #38 ZRDragoon, Jun 14, 2008
    Last edited: Jun 14, 2008

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