TXT Party v3.6

Discussion in 'Halo 3 Competitive Maps' started by Shimazina, Jun 10, 2008.

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How was TXT PARTY v3 so far?

  1. Fabulous

    0 vote(s)
    0.0%
  2. Good

    1 vote(s)
    25.0%
  3. Fine

    2 vote(s)
    50.0%
  4. Poor

    0 vote(s)
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  5. What were you thinking?

    1 vote(s)
    25.0%
  1. Shimazina

    Shimazina Ancient
    Senior Member

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    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing <-- TXT PARTY v3.6 Link




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    EQUIPMENT:
    (1) Bubble Shield
    (1) Deployable Cover
    (1) Regenerator


    WEAPONS:
    (1) Assault Rifle
    (7) Battle Rifles
    (2) Covenant Carbines
    (1) Energy Sword
    (2) Magniums
    (1) Mauler
    (2) Needlers
    (2) Plasma Rifles
    (2) Sniper Rifles
    (4) Sub-Machine Guns


    POWER-UPS:
    (1) Active Camo
    (1) Overshield

    ___________________________________________________________

    Description:
    This map is Asymetrical. The gametypes available at the moment are:
    - Slayer
    - Infection
    - Oddball
    - King of the Hill
    - Juggernaut

    This map has good cover and has become more professional. Please download when the link is ready. There should be no spawn killing/camping because of the spawn placements and the cover. This map has four levels:
    -Gravity Hammer Floor
    -Second Floor
    -Third Floor
    -Sword Floor (Just one floating fence wall )

    Please leave suggestions and comment.
     
    #1 Shimazina, Jun 10, 2008
    Last edited: Jul 7, 2008
  2. Paulie Walnuttz

    Paulie Walnuttz Ancient
    Senior Member

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    look like a good simple, open ffa map, not bad!
     
  3. skaterdude770

    skaterdude770 Ancient
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    Looks pretty good and well put together. It maybe could have used some more aesthetics and cover.
    I'm going to dl and try it out.
     
  4. Jebus1001

    Jebus1001 Ancient
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    Try and provide a better description of the map, name off interesting features and things you want noticed
    Mapwise you may want to try some interlocking to make the map smoother in general although it looks pretty good without it
     
  5. PwnCakes

    PwnCakes Ancient
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    although this map looks fine without interlocking... it wouldnt be a map that I would like to play on for the following reasons:

    1. Not enough cover.
    2. Lacks Some Aesthetics.
    3. (I dont mean for this to sound rude.) But it kinda looks like random double boxed with stairs and bridges.

    Some more pics would be useful, like perhaps the bottom floor. And maybe some action pics.
     
    #5 PwnCakes, Jun 10, 2008
    Last edited: Jun 10, 2008
  6. Esquisofrenic

    Esquisofrenic Ancient
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    looks like it was well planned out but, it looks sloppy, by sloppy i mean no interlocking and it looks bare in places
     
  7. Sonic

    Sonic Guest

    It kind of looks open maby you could have more cover.
     
  8. Shimazina

    Shimazina Ancient
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    Thanks. I will fix things up like I said and will create cover... how so? Any ideas where?
     
  9. Pirates

    Pirates Ancient
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    The name is funny, but try using more interlocking, and new techniques to make it smooth and different
    Capture Out!
     
  10. Shimazina

    Shimazina Ancient
    Senior Member

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    This map is nearly complete. I will fix it up nd put the boxes more fancy looking ya know?
     
  11. thesilencebroken

    thesilencebroken Jill Sandwich
    Senior Member

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    i have to say.. the title had me so curious that i had to open this. not a bad map at all. looks nice for FFA and snipers maybe.
     

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