Man Cannon help needed

Discussion in 'Halo and Forge Discussion' started by LEGION, Jun 9, 2008.

  1. LEGION

    LEGION Ancient
    Senior Member

    Messages:
    143
    Likes Received:
    1
    ok so im testing some man cannons out for a new idea for a map
    what i did was i set up a man cannon so when u go through it, it shoots u into the air and u go through a teleportal. simple right? no!

    when i test it the first time it go's off without a hitch

    then when i try it in custome match i dont get enough air and i never reach the tele

    then i go back into forge and i get the same result not enough air i miss the tele all together
    so i restart the match and to my amazment it works again i hit the man cannaon and it shoots me straight into the tele

    so i decide to end game and restart

    and again i dont get enough air F%$k
    so i restart level and BLAM i make it WTF

    F%$K S*&T D*%#N

    Is this happening to anhyone else
    does anyone have a clue on how to fix it
    my map rests on the idea that i get this to work if i cant then the whole map will end up in the trash

    any and all help would be appreciated

    later
    LEGION
     
  2. sham93

    sham93 Ancient
    Senior Member

    Messages:
    112
    Likes Received:
    1
    Maybe your jumping into the mancannon? That makes you go higher but not as far.
     
  3. Orphanslayer92

    Orphanslayer92 Ancient
    Senior Member

    Messages:
    851
    Likes Received:
    0
    man cannons just do that. you can't fix it
     
  4. ezekeil20five17

    ezekeil20five17 Ancient
    Senior Member

    Messages:
    620
    Likes Received:
    0
    i can be done i have a map called target range with a similar set up check it out
     
  5. LEGION

    LEGION Ancient
    Senior Member

    Messages:
    143
    Likes Received:
    1
    i tried both way jumping walking hell i even jumped and landed on the b@sterd
    all the same i could not reach it unless i restart the match

    that was my fear
     
  6. Scalpel Technique

    Senior Member

    Messages:
    132
    Likes Received:
    5
    It's weird but sometimes when you start a forge sessions the man cannons are only working (or seem to be) at 90% power, so start a new round as soon as you start up forge. And how far away is the tele - it you want people to hit it consitently just put it closer
     
  7. skaterdude770

    skaterdude770 Ancient
    Senior Member

    Messages:
    90
    Likes Received:
    0
    It all depends on how you go up to it. The slightest difference can have a drastic effect. I learned from the past..
     
    #7 skaterdude770, Jun 10, 2008
    Last edited: Jun 10, 2008
  8. PwnCakes

    PwnCakes Ancient
    Senior Member

    Messages:
    326
    Likes Received:
    1
    I've had problems like this before and i've realized that the only way to Totally fix it is to have a Teleporter leading into the mancannon first which will perfectly allign you with the whole thing and make it consistent every time. Or you could just make your range of teleports more by using more senders... either way they both work.
     
  9. Skull 134D3R

    Skull 134D3R Ancient
    Senior Member

    Messages:
    94
    Likes Received:
    1
    How about putting walls around/in fornt of it like the mancannon in Valhalla? I've never tried it but it might work.
     
  10. LEGION

    LEGION Ancient
    Senior Member

    Messages:
    143
    Likes Received:
    1
    thanks for all the ideas they will all help alot
     
  11. Snipers Stealth

    Snipers Stealth Ancient
    Senior Member

    Messages:
    225
    Likes Received:
    0
    Yes, man-cannons can be a bit unpredictable. I tend to avoid them personally.
    You said that you sometimes veer of to one side? You can put up high walls on either side so that this is not possible.
    You go too high or too low? Trial and error. Maybe, if you use my wall idea, you could fill the space of the gap with teleporters, that way you cant miss!
    Well, I hope this helps, I'm pretty sure it must.
     
  12. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

    Messages:
    3,111
    Likes Received:
    1,799
    ive noticed certian things like that. i hate when i plan soemthing out with a man cannon in forge and it over throws me in costom matches.. or i put an overshield ect as a base marker and i cant get it in forge but i can in custom games. :'(
     
  13. Jake Pajamas

    Jake Pajamas Guest

    The same thing happened to me. I made this sweet man cannon that launched people over to the other side of the map in foundry, then when i did it in a custom game it would only work half of the time, the other half it just put me halfway.
     
  14. LEGION

    LEGION Ancient
    Senior Member

    Messages:
    143
    Likes Received:
    1
    Yes i usally do too..... but right now my map depends on them

    no, not at all just high and low is the issue

    mines the oppisite i hit it in forge then in customes i dont reach it

    so i think im figureing this b@sterd out
    what im doing is i only set up cannons and tele's in the inital round (i do not restart round)
    if i need to start a new round i just end session then start it up again
    after i place a couple of cannons and tele's i go to custom games and dbl check and it seems to keep the mancannon's power consistant
    i also took some of your guy's advice and moved the tele's closer to the cannons and placed some cannons right next to a recv nod to help keep consistincy on the longer jumps

    thanks for all your help ill keep u guys posted if i find a easer way to keep power consistant for the mancannons

    Keep a eye out for this map TeleHorror

    later
    LEGION
     
  15. many popes

    many popes Ancient
    Senior Member

    Messages:
    567
    Likes Received:
    0
    It's all depended on being connection host.
     
  16. LEGION

    LEGION Ancient
    Senior Member

    Messages:
    143
    Likes Received:
    1
    Thats not true ive tested local, l.a.n., and live and im comming up with the same results with two testers with me
     

Share This Page