Kill House V2.2! Download Gametype Description: Kill House V2.2 is a two base map. On each side is Base A and (you guessed it!) Base B. Both bases have three floors. The first floor has two stairs to reach the second. The second floor has one floating one to reach the third. One one side of each base are two mongooses ready to get to the other side quickly. On top of the "garage" of mongooses is a turret for defense or offense. On the other side of each base is a long bridge to take you to the other base. In the middle are boxes used for cover. One both sides have these walls used for cover but it's hard to explain. I guess it's a little hallway. One "hallway" has a shotgun waiting just for you. The other has boxes to lead up onto another box, which has the sniper on it. They're are many ways to get to both bases. All you need is skill and some good timed jumps. This map is good for Team Slayer, Multi Flag, and Neutral Bomb. Weapons: BR-8 on map 30 sec. respond Sniper-1 on map 60 sec. respond Shotgun-1 on map 90 sec. respond (1 extra clip) Carbine-4 on map 30 sec. respond Spiker-1 on map 30 sec. respond Machine Gun Turret-2 on map 120 sec. respond Plasma Gernades-4 on map 10 sec. respond Screen Shots: Stairs Bridge Turret Mongooses Middle Ok, Here's the new stuff! Middle 2 (with Sniper spawn) Shotgun spawn and "hallway" Middle from 2nd floor of point B Kill House My Note: Ok, yes, I'm sure you have noticed that I don't have alot of posts. Therefore, i'm new at this. I'm going to bet this map isn't going to be great. It's just something I came up with when I was bored. I was unable to show Kill House 1. Why? It sucked. Period. If you see anything wrong with this post, please tell me. The gametype KH is pretty much team slayer with BR, I know. You don't have to DL it. It's just for those who are too lazy. Please send feedback.
Looks pretty solid, at least the sides of the map do. I would not suggest having a shotty sniper combo so easily or readily available, and a BR next to it is extreme weapon OD. I also would suggest that some structure is in the middle, like towers or buildings or a base, you know. Just something coherent to make a player feel like they can go there without being torn into ribbons. The bases are cool, but on the stairside walls, may I suggest minorly interlocking them or tilting the walls yo the stairs? This map has some awesome potential.
yeah its a pretty solid map. it wouldnt harm making some of the boxes interlocked. but what i dont like is how the sniper and the shotgun are close to each other
Pretty messy but it's a pretty well built, maybe make a v2.2 with some clean up (and move the shotty and the sniper away from each other. Nice work! 3.5/5
woah, woah, woah, i was about to move on...but seriously...you need to move that sniper from the shotty nao...not trying to flame, but seriously, that will throw the balance of this map way off, it has potential, don't ruin it by having a bad weapon placement =/
There really isn't anything that wows me in the map, I think it's a 3/5 though because it isn't necessarily bad. BTW, was this map anyway based on the CoD4 map Kill house