The map Castle features a teleporter maze and numerous floating objects. The jumps are quite easy, but allow for shooting and turret-killing from every side. The spawn points are loaded with mid-range weapons like the Needler and Spiker, A sword, and instant respawn spiker and sticky grenades. Allowing you to unleash the purple mist along with sticky blue balls whenever you feel like you're within distance. There is also a sniper spot at the top-most bases and a sniper rifle waiting for the first person up. The different bases are marked A and B. A for attacking and B for Defensive paths. The map is to be played on CTF B&W Knights (Black and White Knights). Justly named because the flag-carrier is near invincible and turns white when carrying the flag, and because the few custom power-ups on the map make you closely matched and black coloured. A look at the spawn base's artillery^ B Sign Base which is closer to the spawn points than the other A Sign Base, Which you can see the starting point of at the lower range of the screenshot. Terribly hidden custom power-up Close-up of the sniping point on the end of the bases. This map'll have you jumping through hoops to score points! And occasionally over them! Download Castles Here http://www.bungie.net/Forums/posts.aspx?postID=21888111 Download W&B CTF Here http://www.bungie.net/Forums/posts.aspx?postID=21888151
Don't really get it. Is this a maze? or what? If not, it's really empty and you should put some work in to filling it out more.
I thought about adding more items to the ground levels but I figured it's less complicated to find starting points that way. I finally decided to keep the lower layers clear as possible and stack the spawn rooms with the weapons I wanted to be used whilst playing. If you feel that you'd prefer something else, give me suggestions and I'll add them in. I'm considering more interlocking and definately more complexity, because currently it's just platforming. BUt when making it, I had the idea in mind that if there's many players on the map, the simplicity will become the funnest factor.
It's fun on skirmish games so I figured Competitive maps. I have the CTF Game variant and may upgrade the Map Variant as well as add other interesting game types such as king of the hill, bomb, and/or footrace. I'm just gauging reactions so I know how to please my crowd.
I see you have a armory, but that's about all I have to say. Umm, no interlocking? Ooh! I see a fence wall put in to a box... wait... Lol, just kidding, but I guess a few floating boxes can make a decent map? Right? Umm... sorry, it just dosn't look to appealing to me.
what is this map for, how are there castles, and this is way to open need some interlocking and a V2 and it would be better
Instead of overflowing this map with tons of shield doors and teleporters why not use bridges to escalate your character to the top and interlock some fence walls half way to give little cover and add more coverage in the open areas so you don't die as easy instead of just using a custom powerup. I can obviously tell you didnt want to fill in the massive amount of open area so you used a custom power up, that most likely gives you more health and speed
After many replies saying that it lacks close quarters (which I agree upon), I am going to go back and edit the hell out of this and make it more decent. This didn't take me too long because I had what I wanted in my head, but I'll take your criticism and make it better. I'm going to empower different players and maybe take out the floating features. Make it more of a maze, and less of a linear race to get to a checkpoint. I'll also go through and make it playable for CTF, Race, and Bomb. So I hope you guys will check out the update of this. Back to the drawing boards, ~Shockedfrog