Fulmination

Discussion in 'Halo 3 Competitive Maps' started by evan12075, May 28, 2008.

  1. Da Pig

    Da Pig Ancient
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    truly awsome
    I love the fact that CFT is perfect for this map
    5/5 for sure!
     
  2. evan12075

    evan12075 Ancient
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    thanks man. I'd really like to see some constructive critiscm though...
     
  3. Dynamic Echo

    Dynamic Echo Ancient
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    This looks rather nice, I might download as it looks fun, and I don't normally download anything from Foundry anymore, so that is high praise.

    One comment - the fusion coil container - the storyline makes sense but maybe you should cut back on the number of fusion coils? Lots going off at once causes lag in games with high latency.
     
  4. ImI METAL ImI

    ImI METAL ImI Ancient
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    Damn, this looks highly unique and very well-forged. The inside is super attracting to me and looks awesome. I will DL, this map looks t3h 0wn4g3.
     
  5. evan12075

    evan12075 Ancient
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    ya i understand about the fusion coils. the biggest party i had playing that map was 8 so i have no idea how big of a difference it owuld be if there was more people. and thanks metal for you very nice comment
     
  6. Debo37

    Debo37 Ancient
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    Looks pretty freakin' cool. DL'ed and I can't wait to beat you on it during the Bumpday. =D
     
  7. evan12075

    evan12075 Ancient
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    lol i dont know if we're doing that map yet. we might do Triune v2 also. but i really wanna play this map cus its mine of course. and u got it all wrong. FFT FTW!
     
  8. furious charlie

    furious charlie Ancient
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    got some good original ideas there. i think the shotgun hole could do without the receiver node right in the middle of it though. ill dl and play some games cos it looks fun!

    oh and whats the fusion coil container do?
     
  9. evan12075

    evan12075 Ancient
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    ya unfortunately the receiver node has to be there. if only pallets could float... anyway the fusion coil container is mainly for CTF if someone tries to grab your flag you explode the fuision coil container to weaken the carrier, then u bring them down. but its there for background reasons as well. if you read the background story, you know what im talking about.
     
  10. Trace007

    Trace007 Ancient
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    Did you fix the problem with the flamethrower?
     
  11. ImI METAL ImI

    ImI METAL ImI Ancient
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    I Dled and ran through it a couple of times. I have to say that this map has the coolest layout ever for its genre. Amazing idea dude. It just plays so well, but one thing I noticed is that it is easily escaped. The map doesn't contain perfect forging (albeit very good), but who cares when playing astoundingly fun games? The merges you made with the walls are a little crooked (Btw, why is there a merged single box beneath one of the merged doubles by one of the ramps?) The forging is really good, don't get me wrong, but it's not flawless, like Matty's stuff for instance. Overall, I say 5/5. This is definitely one of my favorite maps.
     
  12. fatalityz

    fatalityz Ancient
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    looks pretty original, maybe tieing the map with the storyline too much ; fusion coil pit [aaa, turns down volume] 4/5
     
  13. evan12075

    evan12075 Ancient
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    ok METAL, i know the spot where your talking about where you can escape. but actually it's not a problem during custom games. you probably did a forgethrugh and saw the open roof for the ramp with the geomerged double boxes. but the bridges are set to the minimum run time at the max, i forgot to make that bridge spawn at the start, so if your doing forge and you go to the next round the bridge will be there.

    the geomerged single box under the double boxed, that was anaccident and i forgot all about that, that was where i first started making the map sort of and i was playing around with the placement.

    and fatalityz, how can there be a map if there's no story man?!


    oh ya, Trace, i replaced the flamethrower with low rockets, the flamethrower did majorly pwn and with the rockets you cant get too much kills with 2 rockets you know?
     
    #33 evan12075, Jun 4, 2008
    Last edited: Jun 4, 2008
  14. Awkward Silence

    Awkward Silence Ancient
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    I like everything except the shotgun pit. It seems... noob-y. And it could be annoying.
     
  15. CabooseKilla678

    CabooseKilla678 Ancient
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    Cool map. Have to agree with blackfox03, I can see someone just camping in there with the shotty, or just someone camping. Otherwise great job.
     
  16. Dark Ruler

    Dark Ruler Ancient
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    I like that trap door, that looked. When I fist saw one of the pics, I thought that you somehow added a room, it is that clean
     
  17. Boydeh ..

    Boydeh .. Ancient
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    Good map and the shotgun hole looks pretty cool ;)
     
  18. evan12075

    evan12075 Ancient
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    actually i dont think the shotgun hole would become a major camping spot at all. it didnt become a camping spot in my playtests at all either. people tryed to camp but you simply cant. all it takes is to throw a couple of frags in the hole and their gone.
     
  19. Shanon

    Shanon Loves His Sex Fruits
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    I was in play testing. And I didnt enjoy it that much. The killing was quite repetitive for me. It was all grenade spam hallways. I didnt enjoy it that much.I wouldve replaced the rocks with a fuel rod because fuel rods can bounce off of walls and would be useful when trying to hit sumone when theyre at the other side of the corner. The map was ok. I really enjoyed the shotgun hole. I havent seen that yet.
    Overall the map was ok...for me.
     
  20. HumBoys

    HumBoys Ancient
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    So, which one of the definitions is THIS one?
     

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