UNSC City Guard Created by Speed e cake Supported Gametypes: Supports every game type, but when played with one - sided game types it's Covenant Vs. Human layout. In my opinion this map plays best with One Bomb and Team Slayer. Map Description The design is essentially a open area with little cover for infantry and an overpass that infantry can shoot vehicles below. The map is in the shape of a square with 2 small indents for vehicle garages. The map is perfectly symmectrical when you play a symmetric game; however with the Asymmectrical feature it becomes a Covenant Vs. Human map as stated before. Both weapons and vehicles are Covenant Vs. Human, the Covenant get a Chopper to smash through the warthog and a Ghost to get infantry, and a regular and Gauss Warthog to get everything else. Defenders are UNSC defending the City and Covenant Bombers are the attackers trying to blow it up. Defenders symmetric spawn area Attackers symmetric spawn area The middle of the map (symmetric) Inside the overpass Defenders asymmetric garage/spawn area Attackers asymmetric spawn area _________________________________________________ Thanks to REDSHADOW1337 and Darkmaster949 for pointing out a few problems and help build the map. Download UNSC City Guard
first post! The map looks really fun! I like how you mixed a vehicle map with a 'walk-map'. I like those kinda things. The bridge looks nice, so does the rest of the map. aesthetics: 5/5 gameplay: 5/5(based off hunch) quality: 4.5/5(would play and look a little nicer if you merged the fence-boxes...) total: 5/5! nice job!
This map sounds fun and unique! I am really disappointed that it isn't an asymmetric map but slayer is fun too. Good job on this and I hope to see many more in the future!
i agree you should try interlocking ity might sound hard to remember in the tutorial but once you do it, it becomes a 2nd language
This actually looks pretty interesting. I'll DL and come back with thoughts. So far, my favorite part is the bridge.
This map looks great even for not using interlocking i think you pulled it off my friend i will defiantly download this one for sure
Sorry for not answering any questions earlier: I only interlocked were I had to: The boundaries and the roof of the bridge. Unless your playing infection spawn killing is not an issue besides I didn't want this map really to be played in infection, after I post a new one I'm probably never gonna make a map designed for infection specifically. And weapons are : Symmetric: x6 BRs x2 ARs x2 Maulers x2 Needlers x2 Sniper Rifles x1 Spartan Laser x2 Bubble Shields x1 Power Drain x4 Plasma Nades x4 Frag Nades x2 Warthogs x2 Ghosts Asymmetric: x3 BRs x1 AR x1 Sniper x1 Shotgun x3 Carbines x2 Needlers x1 Beam Rifle x1 Spartan Laser x2 Bubble Shields x1 Power Drain x4 Plasma Nades x4 Frag Nades x1 Warthog x1 Gauss Hog x1 Ghost x1 Chopper Yes at times they can be overpowering, like when a Warthog turret becomes stationary over the flag, but the Laser makes short work of it as well as Plasma Nades are very handy for hiding behind cover and then throwing it right when they come by. Thank you to everyone who downloaded and reviewed my map.
it looks good, more interlocking would be nice, and i especilly like the above walkways which is a nice add and idea
I love Inside the overpass, it looks like some hectic battles can be fought on there, nice job. Very nice placement and provides some good cover. Two thumbs up dude.Keep these good maps up dude!
looks pretty interesting and everything looks clean and well done.. altho you should think about geomerging the fence box into the ground.. but thats just something i do.
This looks really good, clean interlocking from what i can see =]. 5/5 by looks, i will rate gameplay later.
Care to be more specific? *spam* The map looks alrite. Some geo-merging would spice it up a bit. Specifically the fenceboxes. Its obviously a good Assault map and it would flow pretty good with it. I was just expecting a bit more "wow" in the map.
Neat map. Fun on Capture the Flag and Assult. I don't have a problem with interlocking and only mind if its the ground that could be done, and since the ground is pretty much all on the actual Foundry floor it doesn't matter to me. Feels kinda empty though, maybe I'm just not used to maps with large open spaces, even if they are filled with cover.