Reverence

Discussion in 'Halo 3 Competitive Maps' started by Baron, Jun 5, 2008.

  1. Baron

    Baron Ancient
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    Reverence
    Reverence 1.1

    This is an asymmetrical room based arena inspired by Sabaoth's Hangout design. There are 6 rooms, 3 BRs , 2 Carbs, 2 Magnums and 1 Rocket Launcher. The map is setup for Team Slayer, Team Ball, Team KOTH but there is also an FFA build here.

    1.1 Changes:

    - Moved Magnums to plasma nade spawns.
    - Moved Rockets to tall box in large B room.
    - Added Snipe to tall box in large A room.
    - Added Active Camo to the top of the stairs in the hallway
    - Removed corner spawns.


    Video

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    Please leave feedback.
     
    #1 Baron, Jun 5, 2008
    Last edited: Jun 6, 2008
  2. Norlinsky

    Norlinsky Guest

    I really like the layout of this map. It's so simple but I can see some very good gameplay coming from it. DL'd
     
  3. ezekeil20five17

    ezekeil20five17 Ancient
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    nice interlocking and merging how do you keep it so neat?
     
  4. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    nice interlocking and geo merging... i like how the boxes are like that when there walls. the layout as of what i can tell looks really good. it kinda reminds me of chill out. thats a good thing. :-D
     
  5. skaterdude770

    skaterdude770 Ancient
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    Wow, nice interlocking. The layout of this map looks like it would be perfect for 1v1's or 2v2's. It kind of has that "closed in" feeling, making for interesting gameplay.
    It definately has my download as soon as I get my xbox360 repaired..
     
  6. XDAO SoX

    XDAO SoX Ancient
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    Awesome map again. Amazing interlocking..definate DL
     
  7. squidhands

    squidhands Ancient
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    I love the hell out of this map. Glad to see that you posted it here. Reverance is an excellent example of how a quality map can be made without having to resort to the budget glitch, which allows for much smoother gameplay (no framerate loss). Is this the original release from the MLG boards or does this have some of the updates you were planning? Regardless, this is a beautiful map and I highly recommend it to everyone. And if the MLG weapons layout isn't your bag, there's plenty of money left to change it around to your liking. I think it was around $60 bucks if I remember correctly...
     
  8. locoidontknow

    locoidontknow Ancient
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    I have played this map and I would reccomend it to anyone. Very good gameplay, keeps you moving around, not alot of camping.
     
  9. Da Pig

    Da Pig Ancient
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    I really like the shape of the map. Nice merging and interlocking! 5/5 way to go!
     
  10. Baron

    Baron Ancient
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    Thanks.

    Thanks for the feedback guys.

    For all of my interlocking I use guideblocks to keep things neat.
    Boxes on their side have a kind of ruler near the bottom edge along the dark strip. There are lines you can use to judge things when objects are not spawned.

    This is the original map, Im still testing changes and will be posting an updated version soon. Please test the map and leave suggestions for improvements!
     
  11. Da Pig

    Da Pig Ancient
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    Yayy a v2!!! Anyway, it's really helpful to use the 'ruler method'. It really helps.
    I think there are too few weapons on the map. Could add some in v2.
     
  12. Baron

    Baron Ancient
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    Yes. following feedback already received v1.1 will have at least one more power weapon, probably a snipe. And OS.

    Im toying with the idea of having a 1 way tele from where rocks spawn now up to top, let me know how you guys think that would work.
     
  13. desert rat 852

    desert rat 852 Ancient
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    Excellant! This reminds me of Ascension from Halo2, but im not sure why. This looks like it will have excellant playability as well as Aesthetics. Great job, keep up the good work!



    Happy Forging!
    Desert Rat 852
     
  14. MealonX

    MealonX Ancient
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    I really like the originality of the map. I have not played the map, but it looks like it would be pretty fun to play it. The only thing that is really missing from the map is any Pizazz, or Zazz. But Overall I like how the doublebox walls go all the way to the ceiling, it really adds atmosphere.
     
  15. OnlyMaximumv

    OnlyMaximumv Ancient
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    man you are on a roll 2 maps in one day
    the merging is excelent btw keep up the great work
     
  16. ObsidianSythe

    ObsidianSythe Ancient
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    looks aewsome
     
  17. Lintendo64

    Lintendo64 Ancient
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    Baron, you are clearly new here but I can already see great potential. Your maps are elegant yet not overly complex, gameplay is stream-lined and you use advanced techniques fairly well. I look forward to more of your maps.
     
  18. Baron

    Baron Ancient
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    Thanks for the replies everyone, and for the warm welcome.

    @Lintendo64:
    Thank you very much!
    I have several ideas in the pipeline at the moment including:

    A symmetrical room based map
    A symmetrical 3 base map

    Legacy was first and Reverence second.
    Please accept my humble apologies for not posting them here sooner.
     
    #18 Baron, Jun 5, 2008
    Last edited: Jun 5, 2008
  19. Phishman631

    Phishman631 Ancient
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    such simplicity and neatness make it look like a great play
     
  20. stone0043

    stone0043 Ancient
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    looks like an awesome map, dl'ing now
     

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