2v2 Stellar WIP by Minister Muffin and Myself. Based on Rats Race, Orbital and CE Hotbox. Looking for feedback on the map before we begin the first rebuild and art pass.
The painstakingly task of rebuilding this piece... currently I'm trying to rebuild Sandbox/Sandtrap's Pyramid Angle piece in Infinite. Back in Halo 5, I took a crack at recreating WyvernZu's Pyramid piece on their Sandtrap remake map. After a fair amount of trial/error, I was comfortable of what the final version looked like: Now to tackle that in Halo Infinite, I would say at least 3 quarters worth of recreating hasn't been that bad, except for these darn angle pieces: I did the whole [#x#x#] conversion of 5's pieces into Infinite and well... The [4x16x24] looks bigger than the actual piece in 5 and the Triangle piece [12x12x4] also seems off, pretty much the triangle pieces come off differently in Infinite? Anyways while I try to resolve this angle geofighting in my head.. this is what I have so far in Infinite for recreating: That last image is just a bonus, me see how all of the angular pieces would look together from the middle of the full pyramid lol
@Tom300 As someone else who has rebuilt old structures from past Halo's I feel your pain. The first and biggest issue is trying to get exact measurements let alone trying to reproduce them especially some of those angles. I just rebuilt Tower: 2 story, Bunker: ramp, and a couple other objects from Reach. I'm about to rebuild the small glass room (didn't look up the name yet). Infinite is far better than past Forges when it comes to object size and angle increments but as it turns out, the closer you get to getting things perfect the more you crave that perfection. What I would really love is the ability to take a prefab and run it through a finalizing process to turn it into one solid object (no seams) with either it's existing textures or one texture. Then let me use it like other objects. I would also like to build prefabs that have texture repeat sections for when you adjust the size like they have in some of the finished objects. While we're at it I'd like to mention that not having some of the decals that already exist on objects lockable to a size and or shape was a major oversite. Especially the UNSC one.
I've not gone near the new scripting setup in Infinite, does anyone know if they've fixed the issue where if you make a flat surface that spins and you stand on it, you continue to face the same direction instead of spinning with it? Based on what I've seen with chunky elevators I'm assuming not as it seems to be an issue with making the player adhere properly to the surface they are standing on.
Some inspiration for one of my upcoming maps. Based on real undergound cities such as Derinkuyu. This infection map will be set in an ancient underground city on Zeta Halo where ancient humans took refuge against the flood. So far, still working on the layout, but will post WIP screenshots soon!
Just finished up the first version of my map if anyone wants to check it out - https://www.forgehub.com/maps/resonant.8437/
halo map would anyone be interested in helping with the scripting, art, or polish on a 2v2 level? EDIT: or if anyone would just be willing to show me around the new forge systems that would be nice too
long time no see old timer! i'll be happy to show you around, I've had a lot of experience with the new forge through the flights
Been tinkering with this build since forge launched. It’s called Usurper and is intended for 4v4 slayer and CTF. Link here Special shout-out to GT Nominoe for reaching out to make a version playable with his ballin Extermination game mode!
Sorry for the update delay. Day job has been demanding my time. Progress is still slow but is moving along nicely. For those that do not know, I'm recreating the 2nd level from the original Halo game. It is a huge undertaking. I'm not limiting myself to a 1v1 build. That would be boring and unoriginal. Instead, I'm updating a few esthetics to keep it engaging for Multiplayer. I'm also working hard on getting the movement scale correct. This alone has slowed progress a bit because it always seems too big of a play space. Tree and rock, spawns, zones, bots, weapons, and vehicle placements will be the last thing I tackle. As I want first make sure the map does not lag. Fancy lights, line of sight, trees, and grass tend to bog down frames and loading. Patience is key with this project. Simply moving custom PreFabs around has tested my patience. If you know, then you know. #sespider #sespdr #halo #haloinfinite #haloinfinitemultiplayer #haloinfiniteclips #haloinfiniteforge #forge #custom #halocampaign