Until Darkness2

Discussion in 'Halo 3 Casual Maps' started by the other dark, Apr 29, 2008.

  1. a-groeper

    a-groeper Ancient
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    I've seen lots of "darkness" infection maps lately. All of them seems to have similar forged structures e.g. treehouses, ramps around the parameter, blocked off main archway. This one makes good use of mancannon lights though. I'm not sure how that intensifies gameplay, but I'd reckon that both the infected and the humans would be drawn to them quite frequently. In fact, the lights probably make it safer for the humans to hide elsewhere.
     
  2. oWNoSid

    oWNoSid Guest

    Yeah the lights work well, If you don't get near one by darkness and you dont have a flare you are pretty much giving your life to the attacking zombies.
     
  3. Lord Snakie

    Lord Snakie Ancient
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    The night seems amazingly dark, but I like the idea of using Mancannons as streetlamps. Downloaded.
     
  4. Eyeless Sid

    Eyeless Sid Ancient
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    Yeah if its to dark even by the mancannons you can adjust your screen settings before the game starts in the custom game lobby.
    You go to options and edit the screen settings it helps alot. :)
     
  5. Shell Shock

    Shell Shock Guest

    Thank you I couldn't see a thing and I was walking into walls like crazy. ;)
     
  6. Treehuggerulez

    Treehuggerulez Ancient
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    looks good but have the screenshots don't have discriptions so I have know idea what they do, other than that its a cool idea.
     
  7. Esquisofrenic

    Esquisofrenic Ancient
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    looks nice, some of it reminds me of parched solace, and the color effects have been done before, but its a nice add to the map
     
  8. Eyeless Sid

    Eyeless Sid Ancient
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    Yes I asked Brute capitan to use the ideas from parched solace in my map before doing it. Oh and I was the orriginal person to use the filters in a day cycle in Until Darkness V1 but yes I understand that many people have started using filters to there advantage. Filters are my favorite new forge object. :)
     
  9. X Morcam X

    X Morcam X Ancient
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    Looks very nice, I like the slow progression from day to night rather than all taking effect at the same time. The "Lights" idea is very creative, and the whole map looks very intense. Good work.
     
  10. CANADAs ARMY EH

    CANADAs ARMY EH Ancient
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  11. Dark Ruler

    Dark Ruler Ancient
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  12. Eyeless Sid

    Eyeless Sid Ancient
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    If its to dark during the night stage you can adjust your screen brightness in the start screen.
     
  13. The Last Donut

    The Last Donut Ancient
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    I like it!!
     
    #53 The Last Donut, Jun 10, 2008
    Last edited: Jun 10, 2008
  14. Eyeless Sid

    Eyeless Sid Ancient
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    Thats not what your rating shows lol well thanks for the bump I'll just get more dowloads. :)
     
  15. shotgunz

    shotgunz Ancient
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    I love these maps because it gets harder and harder everytime it gets darker
     
  16. Shell Shock

    Shell Shock Guest

    LOL that is the whole point of his map but yeah its cool, i hope he makes more maps on the DLd content maps. :)
     
  17. Sonic

    Sonic Guest

    I like the gametype when I played this ,the zombies have a Plasma pistol and a sword I'm guessing you put the Plasma pistol in so they have a flash light or they dont get spotted easy in the dark. I makes it harder for the zombies.
     
  18. raging_jordan

    raging_jordan Ancient
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    awsomely original idea
     
  19. Eyeless Sid

    Eyeless Sid Ancient
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    Thanks I try not to make maps that other people make I'm not a guy who makes mansion maps lol.
     
  20. TicTock

    TicTock Guest

    I love ghost town maps I usually play alot on them. Also This is one of the first maps I've seen where the filters were used in a very creative way . Good work I'll test it out and give game feedback ASAP.
     

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