How to make "clean" Interlocks

Discussion in 'Halo and Forge Discussion' started by Playerhata27, May 5, 2008.

  1. Sacred x War

    Sacred x War Ancient
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    This was intenended to inform new members to the Forging community how to make cleaner and neater maps.

    Another tip for this would be if you are making an interlock such as this

    [--] [--] ​

    In a straight line

    You should use respawn points as well as double walls on either side of the box you are fusing into such as this. The _ representing double walls, the * as re-spawn points and the [--] as double boxes.

    _________
    *[--]* *[--]*
    *________*​

    Just helping out.
     
  2. Playerhata27

    Playerhata27 Ancient
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    Thanks yeah if you could get pictures i would edit it and put it in.

    I can't get pics because of evil microsoft and their red rings of death.
     
  3. Kapura

    Kapura Ancient
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    Another thing that should be noted is precision interlocking, where you use the markings on the wall, or even better, a double box as reference points for where you want the merge to end up. This technique can create some epic interlocking, save as much space as possible, and can create perfectly symmetrical interlocks across the map from each other.

    Example:
    [​IMG]

    No bumps there.
     
  4. Playerhata27

    Playerhata27 Ancient
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    Thanks Kap.I just added that to the thread hopefully this will also help out members.
     
  5. Kapura

    Kapura Ancient
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    Thanks. I made a much longer tutorial about it months ago, I'll try to dig that up.
    EDIT: Found it
     
    #25 Kapura, May 25, 2008
    Last edited: May 25, 2008
  6. Playerhata27

    Playerhata27 Ancient
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    Yeah sure if you could do that then i could put it in or you could.
     
  7. Kapura

    Kapura Ancient
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    No, you go ahead. It's YOUR thread.
     
  8. Playerhata27

    Playerhata27 Ancient
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    Ok lol.I added it now this thread is epic winsauce of helping.
     
  9. Supreme321

    Supreme321 Ancient
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    this is realy helpful to anyone I think.
     
  10. Playerhata27

    Playerhata27 Ancient
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    Yes ,and hopefully we will be seeing neater interlocks in the future so no more saying sloppy about soemones map Hopefully.
     
  11. halofree178

    halofree178 Ancient
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    is there any way to interlock walls? Or just double boxes ect. ect.:confused:
     
  12. MealonX

    MealonX Ancient
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    I like to take a double wall and put the very middle on the end of the double box I want to merge, then I start new round and put the other one the same way but on the other side of the wall, most of the merges are so close, it's hard to look at :3
     
  13. Playerhata27

    Playerhata27 Ancient
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    Yes you can interlock with any immovable items (all the new items that foundry brought besides trucks ,dumpsters ,etc.)
     
  14. Hazza

    Hazza Ancient
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    I knew how to interlock but the run-time minimum that you mentioned will surely save me time waiting for the object to respawn thanks
     
  15. pwninatr

    pwninatr Ancient
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    Question...

    Whenever i interlock stuff after i save and go back into the map i cant move or access any of the options for anything i've interlocked. (spawn time, start spawn, etc.) The retical doesn't even turn green. But when i go into forge on other peoples maps with lots of interlocking, theirs can be accessed. What am i missing?
     
  16. Playerhata27

    Playerhata27 Ancient
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    What you have to do is put the run time minium and placed on map as the same number ,then start a new round and then you can.The reason for this happening is because that object wouldn't really appear if playing it on custom games ,but when you first start forge with any thing at place at start no it still puts it there but its non-editable.
     
  17. pwninatr

    pwninatr Ancient
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    Thanks! I got it to work and i'm working on my first map now. But i got pretty far into the map yesterday (after like 6 hours) and i can't save.. I have a recent version saved so its not like i missed anything but now i can only save as a new map. I can't just overwrite it. The only reason this is a problem is because i don't have anymore space to save it as a new map. It saved fine yesterday, so whats the deal now?
     
  18. Draw the Line

    Draw the Line Ancient
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    I'd like to add a small tip of my own.

    When placing multiple boxes vertically, it is very important to make sure they are all facing the same direction. This may sound odd, but each end of the box floats off of the floor of foundry at a different height. If you don't place the boxes all facing the same direction, you'll notice a small annoying height difference between two boxes. Some people don't notice, but for perfectionists its a very important thing to know.
     
  19. Playerhata27

    Playerhata27 Ancient
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    DTL thanks I added that in.

    Um you hit the 100 custom content limit.It really sucks to hit it right as you saved it but theres nothing you can do about it.The only thing I can think of is getting a friend to join and let him save it for you.Then make some room ,delete the old version ,and name the map as the deleted old version.
     
  20. garrett1rocks

    garrett1rocks Ancient
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    Thank you so much!!! This was just what I was looking for! Thanks again!
     

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