Forgehub's 4v4 FORGE CONTEST

Discussion in 'Announcements' started by Max Extra, Jul 22, 2018.

By Max Extra on Jul 22, 2018 at 3:51 PM
  1. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Welcome hub to the contest that you have been wanting from the start but was always just out of reach, the Halo 5 4v4 Forge Contest. Better late than never, right? We here at Forgehub are ready to see what 4v4 creations you have put together and see who comes out on top! I’m not like the flowery writers that give you the “regular” updates so we are going to drop right into it down below.

    SUBMISSION THREAD: To the submission thread.


    You probably were going to ask so I answered.​

    Q. I made a great 4v4 map long ago but I'm worried I can’t submit it?
    A.
    Don’t be. Any and all 4v4 maps created and submitted before the deadline will be accepted. I would caution you though that older maps will not reflect all of the changes to the meta and updates to forge that came after your map was made. That said, if you are submitting an old map make sure it still works and looks great, or you might not be doing yourself a favor. To also help our sanity we are going to limit each person to 3 maps each. Also if your map has been in matchmaking, that map cannot be submitted.

    Q. Who is the corrupt staff that will be judging us?
    A. These are the unfortunate souls left after the snap to judge:
    • Foge
    • Ascend Hyperion
    • Sethiroth
    • Max Extra

    Q. What games types are you using?
    A.
    This contest will be focusing on team slayer as it is the most basic and fundamental game type that all other game types are built on. In the future 4v4 objective contests will cover the other game types. The official game type we will be using will be Team Arena from 343i. I would highly recommend that your map be capable of playing 2 of the 3 core game types, including slayer.

    Q. What is my deadline for maps submitted?
    A.
    11:59 P.M. EST Sunday September 30th 2018 is when we will be closing the submission thread on Forgehub. You will have until we close the submission thread to submit. Don’t play games here and wait till the last minute or hope we close it late. Get your map submitted on time.

    Q. Can I alter my map past the submission date?
    A.
    No, no, what, no. We are going to try to help you help yourself by saving your maps after everything is submitted to our files so that it is as you submitted it. If we see a map altered after the deadline then it will be dropped from the contest.

    Q. Is there a grace period?
    A.
    Incase you didn't sniff it out, no, there is no grace period. There is a deadline. You meet the deadline.

    Q. When will we have the results?
    A.
    So I can’t tell you the future, but it will be after all the maps have been reviewed and judged. I will provide the schedule and break down of the judging when we have all of the submitted maps. With 4v4 being one of the core things people build for we are not sure how many maps to expect and guessing now would not be in anyone’s best interest.

    Q. What are my prizes, why should I participate?
    A.
    Prizes? Good question.

    You should participate to show off your stuff. I would expect this to be a larger contest with a lot of competition so bragging rights are in there somewhere, but I know everyone here is fairly humble and definitely would not brag or shove it in anyone's face if they won. Additionally more than just the staff sees these maps.

    When you submit a map anyone can see it, and if it were to win of course other people might take notice. So, this could be a decent way for you unrecognized forgers to get your name out there, or you all that feel like your well known but never truly appreciated for the master that you are.

    Additionally there are some monitary prizes if that interests you. Educate yourself below:


    1st place: 500 USD, Forgehub t-shirt
    2nd place: 300 USD, Forgehub t-shirt
    3rd place: 200 USD, Forgehub t-shirt

    Honarable mentions 1 and 2 also get a Forgehub t-shirt

    Q. Who can participate?
    A.
    You will be up against anyone and everyone except for the judges. Judges can not submit maps. That would be a tad corrupt judging our own and we don’t do that here do we?

    Q. How will my map be judged?
    A.
    Well I’ll tell you.

    Map judging will be done in waves. Each wave of judging will be focused on different aspects of the grading criteria. Each wave builds upon the next and is arranged from most important to least in terms of gameplay.

    Those dropped each round will be given a reason and a score for up to the point they were dropped. The feedback provided should contain the reason you were dropped and ways to help improve your forge and level design game as the judges see it. Judges will be more than willing to talk about why your map was dropped should you need more explanation, but please remember if your map is dropped, its out. You can not argue it back in.

    It should also be noted that maps will be judged as they are submitted not based on their potential. If we judged each map based on its potential we would be here forever. This means that judges will not push maps forward if they had had some minor tweaks. This also means that judges will not make any tweaks to your maps. If you accidently left a kill barrier on the map that kills everyone, its out. If you accidently left the boundaries on your name volumes on or your kill boundary volumes, it will be taken into account and not ignored. What I am saying is please review your maps before submitting them.

    JUDGING ROUNDS:
    Wave 1 Gameplay and Balance (50) - Top 40: Minimum score 35
    Wave 2 Readability (20) - Top 30
    Wave 3 Interactions (15) - Top 20
    Wave 4 Aesthetics (10) - Top 15
    Wave 5 QA (5) - Top 5

    Gameplay (25)

    • Spawning (spawn exploitation and overly-repeated spawns)
    • Performance Drops not intrusive or noticable
    • Map is appropriately sized
    • Weapon selection works well with the map, ammo count on weapons are not over/underpowered, weapons are placed well throughout the map
    • Proper micro-positioning (fluid movement in areas meaning no bumps, weird edges stopping spartan from moving smoothly)

    Balance (25)

    • Map layout does not give one team an advantage over the other
    • Power positions have drawbacks/counters
    • Lines of sight- Are sightlines well balanced and promote movement?
    • Exploiting map flaws
    • Players are not consistently being cross-mapped, or shot from locations that they cannot see/fight back from
    • Movement throughout map is consistent
    • Macro/Micro Pathing- is player movement predictable and punishable

    Readability (20)

    • You are able differentiate different areas of the map
    • Players are not lost after spawning
    • Map is not too dark/light/blinding/unclear
    • Players are not accidentally committing suicide at a high rate
    • Effects (weather, fog, fx) are not detrimental to gameplay

    Interactions (15)

    • Map offers a fair amount of long-range and cqc gameplay
    • Map offers different height variations that allow engagements between levels
    • Map offers the players quality pathing options every few seconds
    • Players are not getting caught up on map’s geometry/art
    • Players are not “fighting the map”

    Aesthetics (10)

    • Map is pleasing to look at.
    • Map uses smart piece usage
    • Map is immersive and holds a consistent theme throughout.
    • Aesthetics add to gameplay and do not detract from it.
    • Map has an Aesthetic

    QA (5)

    • Final check on performance. Aka drops or dips in frame rate.
    • Z fighting is not prevalent
    • Name volumes
    • Intro/Exit/Static Cameras

    Q. Can I get my map looked at ahead of time?
    A.
    YES, a thousand times, yes. Please get with judges and testing lobbies ahead of time to discuss thing to make sure it’s looking good. Please note, that the judges and lobbies are to help get the rough edges off and to get all of the basics down, not to guarantee you a win. I want it to be known that these tools are available to everyone and no one should complain that they were not given a chance to access such tools to help you get the basics out of the way for the contest.

    Q. How many maps can I submit?
    A.
    Incase I wasn’t clear earlier, 3 maps per person. And if your map is in matchmaking or was in matchmaking at some point, its not allowed to be submitted.

    Q. I have more questions…
    A.
    If you have more questions please ask them below and tag the judges so that we can answer it. Questions answered down below will be added to the OP so that you all can reference it later a bit easier.

    Q. Are remakes or re-imaginings of older halo dev maps permitted? -Arpod
    A.
    This is to ensure that we are as clear as can be for the question. We wish to encourage originality and new content with this contest. We will NOT allow remakes for this contest. Reimaginings seem to toe the line, and, while are permitted, we highly recommend you put your own spin and style to the map and in the end make it a unique map on its own.


    Link to the Trello board for the contest can be found By clicking here
     
    #1 Max Extra, Jul 22, 2018
    Last edited by a moderator: Oct 10, 2018

Comments

Discussion in 'Announcements' started by Max Extra, Jul 22, 2018.

    1. Foge
      Foge

      Testing lobbies happen every week regardless of whether a contest is going on or not. What you have listed above happens literally every week.



      I can somewhat actually relate to what you said above, but unfortunately paying people for submitting maps to testing lobbies is not practical at all. The best example I can think of currently is being an artist, you don't get money for making art for yourself and posting it online. You make money for making art that other people like. And it's totally cool to be the artist that makes art for themselves and does not care what others think, but if that's the case then you can't get upset when people don't like what you made.


      I'm not exactly sure what you want us to do about pitting you against someone better than you. In my experience, you need to lose a lot, before you are able to win, nobody here started as a winner. Everyone on forgehub had to grow into the forgers they are today. What I’ve done in the past is used contests to gauge why my map didn't win and compare it to the winning maps to help me become a better forger, so that in the future, I could compete with the best. Something like this is extremely prevalent in most sports. If you don't want to lose, you need to be ready to commit a lot of time and effort and look at who is the best of the best and study them to get better.

      I’d like to know what you thought that “challenge” was. It was to find the best maps that had the required criteria. I see this contest as no different.



      This goes back to testing lobbies again, they are run every week. And given this response, I take it you have never partook in one of these testing lobbies, as the opposite of what you said is true. When Forgehub hosts contests, we see more people jumpin in and submitting maps to the lobbies, and in general more people getting together to ask people what they think of their maps outside of the testing lobbies as well. If you have a practical way for us to “get the best out of people” please feel free to share we are always looking for ways to improve.
    2. Stardriver907
      Stardriver907
      I know.

      I don't understand why actually paying people for having the best map is called "rewarding" them, and "rewarding" people for participating in a lobby is called "paying" them. You have $1,000 in the prize pool. You can either split that up into three parts or you could split that up into 100 parts. Supposedly, no one is doing this for the money anyway, right?

      Artists rarely, if ever, enter contests. Famous artists didn't get famous because their art won contests.

      That hasn't been my experience, and I have a lot more experience than you. You never need to lose. In order to win you need everyone else to lose. With the contests that are run here, winning becomes statistically unlikely if the "regulars" are entered. If a new person enters they will probably lose, but not necessarily because their map isn't "the best". If they enter a lot, they will probably lose a lot. Is this a requirement for winning that wasn't mentioned in the criteria?

      I'll take your word for that.

      When I participated in sports no coach ever told me to study the best of the best. They made me work on my strengths and recognize my weaknesses. Do not presume that I am a stranger to winning.

      The challenge was a "Ghost in the Shell" theme using Halo Forge assets. Doing a movie set for something not related to Halo using Halo parts. That's a challenge. It's hard enough to do Halo stuff in Forge ;)

      Alex did that. You folks just make fun of it because it's not a contest.

      Again, all the good stuff you folks say you want happens in the testing lobbies. You say you have the contests to get people to jump in and submit maps, talk to each other about their maps, and have them scrutinized by staff. Picking three "winners" adds nothing to what has already happened.

      I'd like to draw your attention to this map, and this map, which were done by people that love Halo. There was no contest involved. There was no prize to win. The people that did it have less experience using the game (Space Engineers) than most people that post their "worlds". Yet today they're two of the most popular SE downloads on Steam. The maps and all the vehicles seen in the videos and pictures were made, block by block (vehicles available separately) by players, so that you don't have to. As good as this stuff is, it wouldn't win your contests. By your standards, the maps are too big to play Halo on, even though that's what people do with them. Space Engineers is chock full of Halo fans, and it shows in the Steam workshop. Pillar of Autumn is probably one of the most remade ships in SE. Infinity has been done, but not to scale. Yet. It's not contests that get people to try these things, it's the possibility of success. If people perceive that there is even a remote possibility that they might succeed at making something cool, they'll try it. Help is not hard to get. Even the developers will help if you know how to ask. When people see great stuff then they know it can be done and they'll try it themselves, and usually try to go one better. Compared to that, "Make a 4v4 Slayer Map" doesn't really sound like a challenge to me. "Make a 4v4 Slayer Map That is Better Than The Usual Winners" sounds impossible, and probably is. "Make a 4v4 Slayer Map That We Will Like" doesn't seem to be worth the effort.

      I remember years ago Pete the Duck made a Halo 3 map that had a train running through it. Back then most people thought it couldn't be done. After he did it, more people tried it, and things similar to that. Even though Halo 3 Forge sucks compared to Halo 5 Forge, more interesting things happened in Halo 3 Forge. Today it appears we are only looking for good looking 1v1 maps, and if (heaven forbid) there's a script in there it sucks for being "gimmicky". Better get that lighting right, though ;)

      You want to get the best out of people? Ask them to do something never done before. Ask them to push Forge's limits. Ask them to make their idea of a good map instead of yours.

      Your contention is that a contest is the only way to get people to even try Forging. People don't Forge because they've been convinced that a 2v2 map is the only kind of map worth making and anything else will never be praised, featured, noticed or encouraged. That's not the community's fault. Fortunately, the community has found other ways to express their creativity that are much more rewarding. We definitely do NOT need a small chance at a giant cash prize to get us to Forge.

      The only thing I ever wanted was for people to download my maps and have fun on them. That was pretty darn hard in Halo 4. My (brand new) Xbox was stolen about three months after the release of Halo 5, otherwise I'd be redoing all my maps. Since they're all BTB maps I don't worry about winning any contests :D I still believe people would like them.
    3. SIR IRON WOLF
      SIR IRON WOLF
      This conversation is getting off topic and frankly getting no where. If you would like to continue this current topic then please start a new thread. If you have suggestions for the site then feel free to submit them here and we will review them and see what we can implement.

      Please bring this back towards the main thread topic, first and last warning.
      TimeDipper and GrayishPoppy210 like this.
    4. Goat
      Goat
      The "competitive community" used to share strategies and teach other players how to play the game, and those were often ignored or debated by people who said "that's subjective" - likely the ones who had no experience playing the game at a high level just wandering into a discussion and disagreeing because of an emotional reaction. This is why those communities invest less time into it these days, especially with Halo. I mean, how many years are we going to argue that Sprint is bad for the game - which has been proven dozens of times - only for someone who knows jack to say "but I like Sprint! You guys should adapt!" Nobody has the patience for it anymore.
      Last edited: Aug 4, 2018
    5. icyhotspartin
      icyhotspartin
      I am going to submit a grey square....
    6. Alex Parsons
      Alex Parsons
      Adaptation works every time. If it doesn't work, then it isn't an adaptation. That is what these people were trying to tell you when you lost patience with them.
      For me, the most frustrating part is that you actually ARE adapting. You have been adapting the whole time. Just, not very well.
    7. TimeDipper
      TimeDipper
      Would it be possible to share the Team Arena settings or a link to an official description? Thanks. :p

      Edit: Or even just what the difference is between Team Arena and Team Slayer? I am very unfamiliar with HCS settings as they frequently get updated each season.

      @Foge @Ascend Hyperion @Sethiroth @Max Extra
      Last edited: Aug 7, 2018
    8. Sn1p3r C
      Sn1p3r C
      Oh ****, a 4v4 contest! Color me excited.
      Max Extra and GrayishPoppy210 like this.
    9. Robertous123
      Robertous123
      Can I have some help from one of the judges before posting my map?
      brusky0086 likes this.
    10. Max Extra
      Max Extra
      I would recommend one of the lobbies coming up this week. Thursday Thirteen and Forged Friday.
      brusky0086 likes this.
    11. brusky0086
      brusky0086
      I am running 4-6 Test Lobbies a week from now until contest end.
      Averaging 1-2 hours and 10 maps per stream so hit me up fellas and gals and we’ll get the maps tested as soon as we can.
      Message me on XBL or submit them on the HSFN iForge Map Testing Thread On here:)
    12. SgtSlaphead
      SgtSlaphead
      What?

      Anyway @Alex Parsons and @Stardriver907 whatever you guys posted was too long to read but I hope this helps...

      When I was new to the forge community, a rather nice chap by the name of Zandril, objectively laid it out to me why a map of mine was terrible. My initial emotional reaction went along the lines of "who does this guy think he his?... the map's fine!". It didn't take long to realize he was right however, and so I made a new map from scratch, abandoning the past version. I learnt to become less emotionally attached to what I create. Your maps aren't you, so don't take their flaws personally.

      In the face of negative feedback you can take it personally, victimize yourself, and consider the community an oppressive entity that is out to tell you how bad a person you are, but you will probably find yourself struggling to improve. The only way to progress is to accept that in pretty much all areas in life, there will be people with more experience than you that you can learn from. Every great forger I know began with making shitty maps. The difference between those who become great and those who stay stuck is that great forgers don't take feedback so personally and can recognize the flaws in their work.

      There is no biased corruption at work when maps from new forgers lose to maps made by experienced forgers. Lowering the contest parameters to make it 'easier to win' or 'fairer to newcomers' only hinders the chance of getting quality maps (and Halo 5 needs fresh solid 4v4 designs badly!). Newcomers will make worse maps than experienced designers, but through being open to criticism, new forgers can learn a lot more and faster than those they are learning from did.

      Not 100% sure this applies to you specifically but I'd say these things are useful to bare in mind for anyone newer to forge who is considering contests.
    13. Stardriver907
      Stardriver907
      @SgtSlaphead you seem to be under the impression that I am somehow ashamed of my maps. Let me assure you that I've never made a map I didn't like. My only problem is that I did most of my mapmaking in Halo 4 and it was difficult to get other people to experience them. I had plenty of friends because I had a high rank in H4 so people wanted to be around me, but it was difficult to get attention. For instance, I'm most proud of two different maps I made using all three islands in Forge Island. They both were Dominion maps, which were not part of the Forge Island contest. I can't really recall but it seems there was some sort of Dominion contest that my maps were somehow also ineligible for. If it were possible for me to enter those maps in some sort of contest today I would not hesitate, nor would I care if they won. I just want them to me seen and played on. Don't need any other incentive or prize than that.

      Let me just say that at no time was I attempting to insinuate that this or any other ForgeHub contest was rigged. I don't believe that. More importantly, I don't care. The only point I was trying to make is that the contest itself is not what gets the community excited and spurs participation. It's the test lobbies. They could do the test lobbies with prize incentives, skip the contest, and accomplish the same thing they believe the contest does all on its own. However, this thread is about the current 4v4 forge contest and I have been warned to restrict my comments to that subject here.

      I have never made a map that would meet the current criteria since I love BTB and pushing Forge's limits. I'm not a big fan of tournament play and I find making a 4v4 map to be too limiting. That makes me a square peg here. Some people live and die by what other people think about them. I learned a long time ago that people are going to think what they're going to think and nothing you do can change that so don't worry about it. That's why I fret more about having fun than "getting better". If ForgeHub continues to believe that contests are the true path then by all means they should continue to have contests, and if people believe that contests makes them "better" then by all means they should continue to enter contests. Never said contests were evil. The winners of this contest should be proud of themselves, and I mean that with all due sincerity. Don't worry about me or my self esteem, though. We're doing just fine :cool:
      SgtSlaphead likes this.
    14. Chronmeister
      Chronmeister
      ...so who is is charge of the results video this time?
      GrayishPoppy210 and SgtSlaphead like this.
    15. Xandrith
      Xandrith
      that's subjective
    16. SgtSlaphead
      SgtSlaphead
      It's all good. As I'd said, I hadn't quite read all of what you guys wrote, but for some reason what I did read made me want to write whatever I went on to say... who knows, I was tired at the time! I think you're right to point out that you shouldn't need money to create an incentive for all the objectives of this contest but frankly... Halo 5 plays like crap to most experienced designers so they need a little tempting to finish quality content, so far as I can tell.

      Really though, played some Halo 3 yesterday... what have 343 done!?
    17. Foge
      Foge
      Do not worry. I am here now so I can guarantee we will have a results video made before the announcement thread is posted publicly. :cool:
      TimeDipper, a Chunk and Chronmeister like this.
    18. Max Extra
      Max Extra
      I guess I need to reinforce what we said earlier. Stay on topic.
    19. Alex Parsons
      Alex Parsons
      If you're going to delete my posts and Stardriver's, then you should delete Goat's and SgtSlaphead's. They broke the same rule we did after the warning was given. We were only responding to them.
      SgtSlaphead likes this.
    20. Zombievillan
      Zombievillan
      Goodness, you guys can’t complain about how the WAYWO was before it died after reading the giant heap of bullshit in this thread lol.

      On topic tho, I was going to make a map for this but time just flys and unfortunately I haven’t even started and now I feel there isn’t enough time left now.
      SgtSlaphead likes this.

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