Ricochet V2 Created by Cory2992 Supported Gametypes: Team slayer 2 teams sniper start Map Description Ok the arena is still the same as the orignal only with some minor changes. You still kill your oppents by ricocheing the bullets off the walls floor and ceiling. I tried the whole fuel rod you guys were talking about in the orginal but it pwns to hard on this map so i settled for a nade in the arena that spawns every 60 secs. My friends were complaining about the orginal spawn and all the beam rifles. So i decided to make a slide that they spawn on and get pushed off after 10 secs to prevent people from sitting in their spawns. You can try to snipe the opposing team as they slide down. (I have yet to accomplish this so far) and now there are only 2 beam rifles per team so hold Rb as your sliding down. _________________________________________________ A view of one spawn there both identical same picture only a different angle One of my friends going for the kill while riding the slide And they fall right into the teleporter You still have to kill by bouncing your bullets off the walls or floor. the nade spawns against the right side facing the wall on both sides The nade doing its job _________________________________________________ heres a link to the orginal Ricochet forge hub post http://www.forgehub.com/forum/showthread.php?t=12536 Thank you all who downloaded. All comments are appreciated and suggestions are taken into consideration and tested. a new link to the map http://www.bungie.net/Forums/posts.aspx?postID=21684461 and heres the gametype http://www.bungie.net/Forums/posts.aspx?postID=21684655
the original didnt really look all that great to me, but if you say this map is better, i may give it a chance. was the first version your first post?
hm so you did try out my idea. cool. anyways, il bet i can break it. and the fuel rod cannon would probably work with a bigger map ya know? il tell you if i do break it
I have to say there is only one problem with this map. I downloaded it, tested it with some friends, and it is GREAT! But, the problem is that when you spawn, the Grav-Lift does not push you down out of the little box. One more thing, I've found a way to get out of the map because the Grav-Lift does not push you out all the way. Hopefully you will fix these problems soon. Good job though! I love the concept..
cool concept. it does look a bit messy tho.. im still not totally sure how its run either. maybe sometime ill just have to check it out for myself
Wow, talk about being a killer sniper. I saw TrueDarkFusion use this technique and wanted to know how to do it. Now i just stumbled upon this. Looks really fun and nicely made.
Thsi is why you always want to test your map a few times before realesing it because htere can be probalem- one of the many other forging rule book rules and this one is an important and basic rule that everyone should do.
I don't realy like this because it's dard to kill peopel and isn't that fun looking- what you should do is make the ramps wider for easier kills.
i played it and no matter what supreme says i love it! its easy on the eyes and the gameplay is great! im gonna try and make one with four rooms- two for each team, and actually include the fuel rod cannon. this definetly gets a 5/5 from me. and wow those beam rifles reak havok if you know how to use them. by the way i havent broken out.. yet
I sometime get killed when sliding down the ramp when I spawn. Is there a reason why they are facing each other? Couldn't you put them back to back?