Debo37, mitona, and Mr McHaggis1 proudly present their latest creation: Overview of Window Side At first glance, this map may appear to be a giant pile of crap. If that is the opinion you hold, you are in no way incorrect. The geometry of this map was made in approximately three minutes, and that is not a joke. When mitona and Mr McHaggis1 loaded the map during a customs event, a few epic Infection games took place soon after, and I decided that I would make the map compatible with all gametypes, solely for the lulz. Spawn points, weapon placement, and even respawn areas are used competently and effectively. The map even hits the static object limit, which proves how awesome and great it is. [/sarcasm] After I finished "modernizing" the map and playtested it thoroughly, I decided it was worthy of posting here. Because of the fact that it works best for Infection and Slayer, I decided to post it here in the casual maps section instead of the competitive section even though it works for all gametypes, solely because it looks more like a gimmick map. Obviously, when editing it I had to adjust some pieces of scenery to allow for proper motion and lack of "OMG I'M STUCK" spaces, but aside from those changes, the map retains its "is this a giant pile of crap?" feel. In objective/two-team games, the Attackers spawn near the windows of Foundry, on what I call "window side." They spawn near a Hammer. The hammer lies near the base of a tower with a Machine Gun Turret and a good view of the back alley. Closer to the default Foundry's base, an Overshield spawns atop a box inside the giant pile of stuff. Conversely, Defenders spawn on the non-windowed side of Foundry. Defenders get a Sword instead of a Hammer, and a Ghost. The Ghost is useless anywhere other than the back alley, but is pretty much nerfed due to the Machine Gun Turret on attack side. It was only left in the map for the sake of having a vehicle to add to the randomness. Defenders are nearer the Active Camouflage spawn, which is a very useful tool to have when navigating the pile of crap that is this map. The map also boasts many neutral locations that will likely be fought over. Sniper Tower floats in midair, true to the noobish cliche we have all established. Rockets are placed against the "dividing barrier" in Foundry. Ironically, the fusion coils nearby obscure the "Danger" warning on the wall. That couldn't have been intentional... In the area that is the default "window base" lies another awesomely noobish section: the fusion coil "Pit of Death." Near the Pit of Death is a tower that can be climbed from the back or jumped up from the front. It holds a Sentinel Beam and a Regenerator. Map Weapon/Equipment Load: (Almost every weapon! Because we all know - the more weapons, the better! >.>) 1 Sniper Rifle 1 Beam Rifle 1 Rocket Launcher 1 Spartan Laser 1 Fuel Rod Cannon 1 Energy Sword 1 Gravity Hammer 1 Shotgun 1 Mauler 1 Plasma Pistol 2 SMGs 2 Brute Spikers 2 Plasma Rifles 3 BRs 1 Carbine 2 ARs 1 Needler 1 Sentinel Beam 1 Brute Shot 1 Bubble Shield 1 Power Drain 1 Regenerator 1 Portable Grav Lift 1 Radar Jammer 4 Frag Grenades 6 Plasma Grenades Enjoy our creation, and post with all the praise you can think up. DOWNLOAD HERE Comments: What are people saying about this map? Front page for sure, right guys?
i dont get... it looks very sloppy too EDIT: srry, just read your post, i guess i jumped to conclusions
Hehe nice. It uses no interlocking or geo-merging. Err... I mean, the interlocks are beautiful because it's such a pro map! Duh! xD
It doesn't look like a pile of crap, it looks like a steaming pile of crap. You suck! P.S. when is v2.0 coming out, can't wait.
very neat looking, I will download and see how it is. I always liked maps like thins where it seems hard to get around. It make battles more fun.
it looks fun but also like you dident put much though to how the boxes are placed, sry 1/5 not to get you down or anything thats just my openion
It pains me to say this, as my critique is almost always constructive, but this looks absolutely horrible. Im not sure why you even posted this monstrosity, as your other map "High Haven" was actually a great map both aesthetically and play-wise. Im not sure how well this map would play even if it didnt burn holes in my retinas, due to the extreme amount of power weapons. I hope im not sounding like a flamer, because I am in no way trying to offend you or your forging skills. It just looks very, very bad. When my 360 returns I might consider downloading and giving a second review, depending on other players feedback.
I've seen a few maps with the same concept of a blown up Foundry wheres theres many hiding places. But this one looks pretty cool it might play well with hide n seek game varients.
If it helps you sleep at night, this map wasn't made for competitiveness or playability at all. It was a fun Infection map, and that's it. I would absolutely never dream of releasing this seriously, which is why I posted it in the casual section. I just wanted to prove that it's possible to make a giant pile of **** into a functioning map. It's a joke map I use when people bug me about my next project and beg to see it. xD They get so pissed! If you could check out Interrobang in my sig and help with the beta test, I'd appreciate it. That's a fairly serious map I made above Blackout since there aren't any good ones. I'm also working on my next Foundry map, codenamed Project Revamp, which promises to be 10x better than High Haven. I would show pictures of it, but it's staying secret 'til the test. Your guess is almost 100% correct. The only error is that mitona and Mr McHaggis1 were the ones spawning and throwing the objects.
Imo, if you make a joke map like this, I think it's best to just leave it on your xbox and not publish it. It just helps bury other maps on the forums that actually had some effort put into it. It's not even funny, it's just stupid.
omg You just gave me multiple Forgegasms. 10/10, you are awesome, and this map is the epitome of epic win.
hahaha I would so do that too if someone asked what map I was working on. Hey man I'm sure it has funny scenarios in the Infections games. Although I can pretty much replicate something like this in a matter of minutes and probably get the same results in Infection. I like the humor in the map.
hahaah. every1 makes these maps and none have yet to stop amusing me. lol. btw it looks a bit sloppy.