Remote bomb

Discussion in 'Halo and Forge Discussion' started by kayaman132, Jan 7, 2008.

  1. kayaman132

    kayaman132 Ancient
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    (i'm going to make this short because i wrote this really long post about this, but i hit backspace and went the last page i viewed and lost everything)
    its a remote bomb that you activate by shooting the fusion coil,
    heres my fileshare, http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=kayaman132
    tell me what you think.

    ps: this is just an alpha of the remote bomb idea.
     
  2. Klink258

    Klink258 Ancient
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    For those who don't know, this is a demonstration of the method here.
    I think I'll want to check this out...
     
  3. kayaman132

    kayaman132 Ancient
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    that where i got the idea from, and as i siad i was going to use it.
     
  4. EL173 R3Ap3r 257

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    I have to admit, it's a prettey good idea.
     
  5. Ty

    Ty Guest

    This does seem to be a good idea.
     
  6. kayaman132

    kayaman132 Ancient
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    i'm not sure if any of you noticed, but after about 20 seconds the bomb stops droping.

    also, i'm working on a pre-beta build, and since i got the idea from Nemihara, i don't care if you take the "idea" not the actual bomb but the "idea" from me.
     
  7. Nemihara

    Nemihara Ancient
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    Good idea. I probably would never get around to doing an explanation map anyways.
    One thing though: put the spawn point closer to the switch. When I loaded up the map, I was all confused and such.
    I had a different idea for a bomb activation. You have two plasma batteries, and 32 fusion coils. Out of the playing area, you have a clump of 16 fusion coils, all set on 'never respawn'. High above that, you'd put a plasma battery on '180 secs, no to spawn on start'. Then, closer in stage, there would be one plasma battery inside a bunker set to 'never respawn'. Then you'd set up the remaining 16 fusion coils sort of spread out in a cloud around the area you want to bomb. These are set to '180 secs'. The min/max of the fusion coils would be '16 minimum', and the mn/mx of the plasma battery would be '1 minimum'. So instead of seeing the one fusion coil spawn in the sky and drop down into the target, which could easily be destroyed beforehand, you'd set the switch, and sixteen bombs will drop down into the area of death.
    I'm sortof working on a bomb shelter idea on Sandtrap that'll seal itself up before the bombs drop. I actually just put pallets that would be destroyed, and then would spawn in the holes.
    Anyways, kudos to you. I'm thinking, cool, someone took my advice!
     
  8. kayaman132

    kayaman132 Ancient
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    yeah :surprise:, good idea. except you would be able to reactivate the bomb, right? idk, we should work together on some like this, add me GT::kayaman132
     

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