The Surface

Discussion in 'Halo 3 Competitive Maps' started by TeamDBX, Jun 2, 2008.

  1. TeamDBX

    TeamDBX Ancient
    Senior Member

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    Download

    The Surface is a Slayer map that takes place on and below the flat top of the level. Wide open spaces on top are countered by close quarters battles underground. CTF and other objective games are not advised, as the flag/bomb spawns are so close together...

    Top attack side
    [​IMG]
    Top Defense side
    [​IMG]
    Top middle
    [​IMG]
    Bottom level
    [​IMG]
    Slant room
    [​IMG]
    Mauler hallway (Maul Hall)
    [​IMG]
    Tunnel on top defense to bottom
    [​IMG]

    Yeah, I know it isnt eye candy, but it plays out well...

    Thanks, and tell me what you think...

    TeamDBX.com
     
  2. locoidontknow

    locoidontknow Ancient
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    Well, you said it not me, the map isnt anything to look at, and you are gonna get critisized for it. I think the overall aspect of the map is gonna play out well. I'll DL and see.
     
  3. d3adly ninja

    d3adly ninja Ancient
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    looks like a good map idea. but people here will rip you apart with critiszim. 2 reasons.
    1-learn to interlock objects which you can learn right here on the forum.
    2-neatness is a VERY important aspect if you want me people to look at and play your map.
    Ill dl just to see how it plays. Maybe a V2 of this when you learn about interlocking and neatness? :]
     
    #3 d3adly ninja, Jun 2, 2008
    Last edited: Jun 2, 2008
  4. ObsidianSythe

    ObsidianSythe Ancient
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    looks cool for infection
     
  5. TeamDBX

    TeamDBX Ancient
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    Yeah, back when I made this map I didnt care at all about looks... Spent most of my budget making sure you cant get out of the map...
     
  6. texturedlemur

    texturedlemur Ancient
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    I disagree with your argument. Yes interlocking is a good skill to have in map making but is not mandatory for a good map. (read my sig) I believe a good map only needs interlocking if it is a small map and in that case interlocking should be used then to make everything fit nicely. Also would you rather play an ugly map that plays like a dream or a pretty map that sucks?
     
  7. SVD Zero

    SVD Zero Ancient
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    textured is right, i agree with him completely, and this actually doesn't look too bad, i like the concept and ill check it out when i am not at the dl limit
     
  8. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    thats pretty neat but there notmuch seen inyour pics.
     
  9. TeamDBX

    TeamDBX Ancient
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    Well, it is a pretty simple map. It isnt complex, so the pictures are not complex...
     
  10. Creeping Death

    Creeping Death What's a Halo?
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    I agree and disagree.

    A good map does not need interlocking or neatness. This point is true.
    BUT, in order to get your map noticed you need to have a Great map. Otherwise your good map will just fall into obscurity with the other good maps.

    The true skill of a forger is shown when he can make a good playing/good looking map that includes a unique look/feel, fun gameplay, and plenty of interlocking and neatness. Maybe even some Geo-Merging,which you can learn about in the Forging 101 section! Then you have a great map on your hands.
     
  11. LXV Grizzly

    LXV Grizzly Ancient
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    Textured does make a good point, but when he could have easily made the map a LOT SMOOTHER it really robs a map of what it could have been, take more time and interlock and you will attract more downloads.
     
  12. DRiSCOLL

    DRiSCOLL Ancient
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    looks pretty good, the slant room is a good idea but looks a bit sloppy, u need to take ur time a bit more and check around, its an alright map and hoping for a v2
     
  13. Father786

    Father786 Ancient
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    Its actually a fun map for Slayer and Infection. Interlocking IS NOT NECESSARY, it only makes the map look pretty. Besides, the map only 'looks sloppy' because of what he said, he spent budget keeping people from escaping the map.

    I enjoy the map.
     

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