Favorite Video Game Mechanics

Discussion in 'Halo and Forge Discussion' started by Xandrith, Jan 19, 2018.

  1. Xandrith

    Xandrith Promethean
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    Whether it's rocket jumping, wavedashing, or even clambering, what are your favorite mechanics from the world of gaming?
     
    #1 Xandrith, Jan 19, 2018
    Last edited: Jan 19, 2018
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  2. a Chunk

    a Chunk Blockout Artist
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    [​IMG]

    I don't really have anything to add. I'm still trying to learn how to use a controller with more than 2 buttons.
     
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  3. Goat

    Goat Rock Paper Scissors Scrap
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  4. ExTerrestr1al

    ExTerrestr1al Forerunner
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    Force powers, jedi knight/outcast/academy. Sabers, academy
     
  5. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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    Dual wielding, mothertrucker.
     
  6. MULLERTJE

    MULLERTJE ROGUE
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    Skyhook - Bioshock Infinite.

    Snapshot Camera - Beyond Good and Evil.

    Dead Eye - Red Dead Redemption.

    Character swapping - GTA5

    Yarn - Unravel.

    Possession - Oddworld.

    Fatalities - Mortal Combat.

    If I've missed the point of this thread then nevermind.
     
  7. purely fat

    purely fat The Fattest Forger
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    dash reset
     
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  8. AceOfSpades

    AceOfSpades Talented
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    Overwatch has so many cool examples. Tracer's Recall, Moira's Warp, Lucio's Wallriding
     
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  9. qrrby

    qrrby Waggly piece of flesh
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    The save game option.

    I'm that old
     
  10. MultiLockOn

    MultiLockOn Ancient
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    Wavedashing. Double shotting.
     
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  11. Xandrith

    Xandrith Promethean
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    [​IMG]
     
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  12. Yumudas Beegbut

    Yumudas Beegbut Legendary
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    • Eating your enemies, especially if you poop them out afterwards. Respawn after that, mofos.
    • Anything that has extreme knockback, Sledge's Shotgun from Borderlands for example
    • Hiding in the shadows, especially like Thief where someone can walk right by you
    • Shooting
    • Melee in shooters
    • Ability steal like Megaman
    • Always like the grappler arm from the original Bionic CommandoRunning things over
    • Buying upgrades or better stuff in-game obviously
    • Meteor
    • Anything that's more of a nuisance than destructive we inflict on other players, for example just about anything in Mario Kart
     
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  13. Spranklz

    Spranklz Ancient
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    The stack, from MTG
    Card drawing
    Summoning skeletons
    Combining things
     
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  14. Yumudas Beegbut

    Yumudas Beegbut Legendary
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    For some reason the card drawing thing made me picture an in-game animation of Master Chief opening a REQ pack and then throwing the cards to your screen so you can see 'em. :facepalm:

    It was the lamest thought I've had in some time. And I often come up with some doozies. :D
     
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  15. Xandrith

    Xandrith Promethean
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    I really like anything that combines dps and movement.
     
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  16. Chronmeister

    Chronmeister Blockhead
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    Flak cannon from Unreal Tournament
    Gravity gun from half life 2
    Arm from bionic commando (2D)
    When there is a mini game/games that are actually worth playing (gwent, card game in FFVIII, arcade games in Shenmue)
     
  17. ExTerrestr1al

    ExTerrestr1al Forerunner
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    orbital mechanics...

    ...Kerbal Space Program
     
  18. Yumudas Beegbut

    Yumudas Beegbut Legendary
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    Hmmmm... I'm trying to think of examples of this... Like RPG poison? Or land mines? Heheh.

    Or the other way... Splatters. Indiana Joenes balls.

    I think I'm sold on the idea, but I'm seriously drawing a blank on examples.
     
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  19. Xandrith

    Xandrith Promethean
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    A good example would be an ability in Smite that knock you backwards as you shoot a projectile. You can turn around and shoot it to chase, use it as an advanced strafe, and so on. I've made countless ridiculous plays with that ability alone.

    I guess another example would be Genji's dash in Overwatch.
     
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  20. Yumudas Beegbut

    Yumudas Beegbut Legendary
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    I'm not familiar with the games, but I get it. The dps and movement aren't directly related, but 2 simultaneous mechanisms that have an advantage over suckas like me that only handle 1 mechanism at a time. Nice.
     
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