Whether it's rocket jumping, wavedashing, or even clambering, what are your favorite mechanics from the world of gaming?
I don't really have anything to add. I'm still trying to learn how to use a controller with more than 2 buttons.
Skyhook - Bioshock Infinite. Snapshot Camera - Beyond Good and Evil. Dead Eye - Red Dead Redemption. Character swapping - GTA5 Yarn - Unravel. Possession - Oddworld. Fatalities - Mortal Combat. If I've missed the point of this thread then nevermind.
Eating your enemies, especially if you poop them out afterwards. Respawn after that, mofos. Anything that has extreme knockback, Sledge's Shotgun from Borderlands for example Hiding in the shadows, especially like Thief where someone can walk right by you Shooting Melee in shooters Ability steal like Megaman Always like the grappler arm from the original Bionic CommandoRunning things over Buying upgrades or better stuff in-game obviously Meteor Anything that's more of a nuisance than destructive we inflict on other players, for example just about anything in Mario Kart
For some reason the card drawing thing made me picture an in-game animation of Master Chief opening a REQ pack and then throwing the cards to your screen so you can see 'em. It was the lamest thought I've had in some time. And I often come up with some doozies.
Flak cannon from Unreal Tournament Gravity gun from half life 2 Arm from bionic commando (2D) When there is a mini game/games that are actually worth playing (gwent, card game in FFVIII, arcade games in Shenmue)
Hmmmm... I'm trying to think of examples of this... Like RPG poison? Or land mines? Heheh. Or the other way... Splatters. Indiana Joenes balls. I think I'm sold on the idea, but I'm seriously drawing a blank on examples.
A good example would be an ability in Smite that knock you backwards as you shoot a projectile. You can turn around and shoot it to chase, use it as an advanced strafe, and so on. I've made countless ridiculous plays with that ability alone. I guess another example would be Genji's dash in Overwatch.
I'm not familiar with the games, but I get it. The dps and movement aren't directly related, but 2 simultaneous mechanisms that have an advantage over suckas like me that only handle 1 mechanism at a time. Nice.