@qrrby I don't like the block/bar things going across the windows, keep the vertical ones though make the receiver platform longer so you don't fall off immediately I really like the gravity volume jump where the binary rifle spawns I feel like I would never want to go in the area where the sender node is other than to use the sender node, I'd suggest adding a ramp to the next level maybe right by the red team starting spawns. Digging the design of the overshield/sentinel beam area Where the big pipes to the front right of blue spawn are, may I suggest building a platform to the right side of the ramp that's a bit higher than the ensuing platform? Maybe at the height of the 4x16x16 simples you have right next to the plasma grenade. And then cut out some of the wall on the other side of the ramp so you can more effectively challenge OS spawn from that side of the map. I would also personally fill in the window right below the sentinel beam, feels a little too porous there.
@AceOfSpades Spoiler I don't like the block/bar things going across the windows, keep the vertical ones though. make the receiver platform longer so you don't fall off immediately. I really like the gravity volume jump where the binary rifle spawns I feel like I would never want to go in the area where the sender node is other than to use the sender node, I'd suggest adding a ramp to the next level maybe right by the red team starting spawns. . That big window is climbable to compensate for no hard route/making the area attractive to be in. Digging the design of the overshield/sentinel beam area Where the big pipes to the front right of blue spawn are, may I suggest building a platform to the right side of the ramp that's a bit higher than the ensuing platform? Maybe at the height of the 4x16x16 simples you have right next to the plasma grenade. And then cut out some of the wall on the other side of the ramp so you can more effectively challenge OS spawn from that side of the map. I would also personally fill in the window right below the sentinel beam, feels a little too porous there. barely visible shield door. And here's the new walkthrough! A thousand thanks man! I think I just need to rework weapon positions and then I can start working on optimization
There's gonna be an update for the BR and Forge tonight. Cross your fingers that your maps actually work better
@qrrby Third to last picture, not quite what I meant. I was thinking a higher platform/walkway along the outside wall of the map by the plasma grenade. Your edit might do the job too though. Last picture, I meant the vertical gap, not the hole in the floor. I like the hole in the floor, but the gap on the middle level should be walled off. Kinda confusing to explain.
I think I figured out what you meant with the gap. Made the hole again, and then I used the same shield as binary room to give a visual/projectile wall, I didn't want to get rid of the route entirely. It aided in further strengthening the general lacking teleporter area too.
It was immensely better for the maps I was working on. For some maps it seemed to have gone back to the same it was before the patch screwed it, so no matter what probably better
Framerate is roughly +10-15 frames better than last patch. Equal to or slightly better than it was before. Guess I'll keep Halo 5 installed.
Hahaha, as if 343 would acknowledge us. They break our **** every update and take months to fix it everytime. Fixing movement scripts would be a dream. When Tom French went to MP it all went down, and before then we still got screwed by updates.