so everyone knows that in the official lore, arcanum is below storm peaks right, so I was thinking my next map is below arcanum
I can attest to having to remind myself when I pick up the key that I am not any stronger than I was prior to picking it up. That actually does take some adjustment compared to picking up other items.
Thought process when picking up OS: "I will now run straight into enemy lines, miss half my shots, and still come out victorious with some OS remaining."
Hey cut it out! No but honestly that's something I've realised about my maps and I'm trying to improve. My next two maps will be heavily designed in concept art, then maybe a block out to get some scaling right, then built from the ground up, visuals first.
I wasn't really talking about your maps as much as I was talking about the maps you've arted for people or blockouts that had art done as an afterthought
is lavapool below cesspool? Or is lavapool below hell? Or is cesspool below hell and lavapool is below that?
Lavapool is Cesspool after Oblivion gets clogged up cus its too dark for anyone to see how much toilet paper they are using.
It really depends on the blockout and the maps design really. For example, I found that the first coforge I did with Canadian echo High Garden was much easier to work with and mold into its own unique feel and design. Whereas our second coforge, an upcoming map called Veil, was much more rigid and harder to design art for. I would compare it to painting on a blank canvas (HG) vs repainting another artist classic and having your own spin on it (V). Doesn't mean one of those maps or the art I created for them is better or worse than the other. Just different. I guess it comes down to one being harder to organically art the map and still retain the same gameplay as the blockout.